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Network config never the same with parallel sync #2881

@Imitater967

Description

@Imitater967

Description

Player: gameobject

  • child
    • model: gameobject
      • some network behaviour
        I made both player and model a prefab.
        everything works fine if the some network behaviour is inside player prefab, if it's in model prefab, it keep asking me whether adding network object to it, and the network config never the same. (Fail to connect)

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