I'm using the Kinematic Character Controller from the asset store which I really like,
right now I'm having a issue is if I enable the ClientNetworkTransform's Interpolate option ON,
then if control one player bump into another player, it will cause the other player's position move a tiny bit amount, (on certain direction with 0.001~0.01 units)
if I disable the Interpolate, then it will stay completely still

