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stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitystat:reply-neededAwaiting reply from Unity accountAwaiting reply from Unity accounttype:bugBug ReportBug Report
Description
Description
On Android, when quitting the app, the server and other players don't get notified. Eventually it will time out due to heartbeats, but that is not ideal. When quitting the game on other platforms, such as Windows, it correctly notifies the server, and the player prefab gets destroyed.
Environment
- OS: Android
- Unity Version: 6000.0.25f1
- Netcode Version: 2.1.1
Additional Context
Specifically tested on:
- Samsung galaxy J5 2017
- Meta quest 2
afarchy and aondw
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stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitystat:reply-neededAwaiting reply from Unity accountAwaiting reply from Unity accounttype:bugBug ReportBug Report