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NetworkRigidbody not syncing from authoritative state #3386

@Mattabulous

Description

@Mattabulous

Description

The NetworkRigidbody does not sync from owner client to the server; however, it attempts to sync to other clients.

On the server, nothing seems to be happening. But on other clients, the object can be seen jittering between the server and client state.

Reproduce Steps

  1. Create an object and add the NetworkRigidbody component
  2. Modify the ownership of the object at runtime
  3. Manipulate the object on the client

Actual Outcome

Owner can manipulate the object locally but the object does not sync to the server's state.

Expected Outcome

All clients should see the same state for the object

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Environment

  • OS: [e.g. macOS Monterey]
  • Unity Version: 6000.0.37f1
  • Netcode Version: 2.2.0

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