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A ConnectionRequestMessage was received from the server on the client side. This should not happen.Β #3692

@rDruTNT

Description

@rDruTNT

Description

[Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 170. Message Content: 02 02 7d 9a e2 a5 21 b2 36 17 b3 11 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 21 d3 f6 1c b8 01 7f 10 0d af 01 f3 a2 4a 4a 01 a6 22 89 97 01 e9 4e 31 0d 01 b5 fe 01 74 11 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 ee 80 1f c6 01 42 7f 88 c6 01 97 a3 f5 46 01 c2 40 2e a3 01 4e 67 03 d2 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 6b 9c 40 be c7 20 95 26

An error occurred when the player tried to connect.
Player.log

Reproduce Steps

  1. Everything work fine in editor
  2. Build and run the game
  3. The game cannot connect to other player anymore

Environment

  • OS: Windows11
  • Unity Version: 6000.2.2f1
  • Netcode Version: 2.5.1
  • Netcode Topology: Client-Server

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