Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v7.0.0
7.0.0 (2019-03-22)
Code Refactoring
- Made Arithmetic constants internal (fb70806)
- Made MLAPIConstants internal (2c74a60)
- Removed legacy BitWriter and BitReader (718676b)
BREAKING CHANGES
- Removed legacy BitWriterDeprecated and BitReaderDeprecated
- Removes Arithmetic constants from the public API
- Removes MLAPIConstants from the public API
v6.2.0
v6.1.5
Payload Hotfix
This release fixes an issue where payload streams would not properly be copied. This is backwards compatible.
RPC Cache Signature Hotfix
This fixes an issue where two RPC hashes would collide if the RPC had no parameter.
This is recommended for everyone using >= v6.1.0. It is backwards compatible.
RPC Caching Hotfix
This is a quick hotfix that fixes an issue causing RPC's to not be cached properly.
Everyone using v6.1.0 should upgrade to this. Older versions are not affected.
Minor Fix
RPC Overloads & Incremental Update Loop
This is a feature update.
It adds:
- Support for RPC method overloads
- Incremental Update Loop
For large projects, you can now have the per object processing be incremental. Thus never freezing a frame.
Editor Hotfix
Fixes an issue where the NetworkedPrefab list would not properly read serialized values.
Performance RPC Hotfix
Fixes a typo in a one of the InvokeRpc methods