Releases: Unity-Technologies/com.unity.netcode.gameobjects
Payload Hotfix
This release fixes an issue where payload streams would not properly be copied. This is backwards compatible.
RPC Cache Signature Hotfix
This fixes an issue where two RPC hashes would collide if the RPC had no parameter.
This is recommended for everyone using >= v6.1.0. It is backwards compatible.
RPC Caching Hotfix
This is a quick hotfix that fixes an issue causing RPC's to not be cached properly.
Everyone using v6.1.0 should upgrade to this. Older versions are not affected.
Minor Fix
RPC Overloads & Incremental Update Loop
This is a feature update.
It adds:
- Support for RPC method overloads
- Incremental Update Loop
For large projects, you can now have the per object processing be incremental. Thus never freezing a frame.
Editor Hotfix
Fixes an issue where the NetworkedPrefab list would not properly read serialized values.
Performance RPC Hotfix
Fixes a typo in a one of the InvokeRpc methods
Performance RPC Method Invoke Fix
This version adds new performance invokes. All performance RPC invokes now have the "Performance" suffix.
Example:
Old: InvokeClientRpcOnClient(method, stream);
New: InvokeClientRpcOnClientPerformance(method, stream);
The old performance invokes have been made obsolete.
Spawn & Scene Rewrite!
This is a big release! The spawn system has been rewritten to support "SoftSynced" objects. The scene system was also rewritten to fix previous issues.
This version:
- Includes a visibility system once again!
- Removes IntX dependency
- Supports SoftSynced scene objects
- Adds custom spawn and destroy handlers for custom object pooling
- Adds RPC return values
- Minor cryptography fixes to make the handshake more resistant against time channel attacks
- Adds an example project
- Adds missing 0 parameter RPC overload
And more!
Hope you guys enjoy this one. You can as always report bugs with the issue tracker and get help on our discord server!
Doc Improvements & RPC Overloads!
This release is fairly backwards compatbile but includes breaking changes. It adds much better XML documentation and fixes many issues with the built in networked var collections.
Note that this release breaks some custom INetworkedVar implementations.
It also adds missing RPC overloads.