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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v7.0.0

22 Mar 16:37
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7.0.0 (2019-03-22)

Code Refactoring

  • Made Arithmetic constants internal (fb70806)
  • Made MLAPIConstants internal (2c74a60)
  • Removed legacy BitWriter and BitReader (718676b)

BREAKING CHANGES

  • Removed legacy BitWriterDeprecated and BitReaderDeprecated
  • Removes Arithmetic constants from the public API
  • Removes MLAPIConstants from the public API

v6.2.0

21 Mar 16:26
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6.2.0 (2019-03-21)

Bug Fixes

  • serialization: Fixes reading and writing rotations (287b0e8), closes #178

Features

  • serialization: Adds non packed quaternion writing (e0b1d27)

v6.1.5

20 Mar 19:27
5d59eb3
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6.1.5 (2019-03-20)

Bug Fixes

  • bitreader: Fixes reading of NetworkedBehaviour instances (5d59eb3)

Payload Hotfix

17 Mar 12:32
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This release fixes an issue where payload streams would not properly be copied. This is backwards compatible.

RPC Cache Signature Hotfix

17 Mar 11:49
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This fixes an issue where two RPC hashes would collide if the RPC had no parameter.

This is recommended for everyone using >= v6.1.0. It is backwards compatible.

RPC Caching Hotfix

13 Mar 07:11
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This is a quick hotfix that fixes an issue causing RPC's to not be cached properly.

Everyone using v6.1.0 should upgrade to this. Older versions are not affected.

Minor Fix

12 Mar 19:08
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This fixes an issue that would cause NetworkedBehaviours that are disabled to not be registered to the NetworkedObject.

RPC Overloads & Incremental Update Loop

12 Mar 17:35
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This is a feature update.
It adds:

  • Support for RPC method overloads
  • Incremental Update Loop

For large projects, you can now have the per object processing be incremental. Thus never freezing a frame.

Editor Hotfix

09 Mar 10:23
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Fixes an issue where the NetworkedPrefab list would not properly read serialized values.

Performance RPC Hotfix

09 Mar 00:14
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Fixes a typo in a one of the InvokeRpc methods