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Copy file name to clipboardExpand all lines: com.unity.perception/CHANGELOG.md
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@@ -27,11 +27,11 @@ Added new capture options to Perception Camera:
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* Can now render intermediate frames between captures.
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* Capture can now be triggered manually using a function call, instead of automatic capturing on a schedule.
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Categorical Parameters will now validate that their specified options are unique at runtime
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Categorical Parameters will now validate that their specified options are unique at runtime.
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### Changed
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Randomizers now access their parent scenario through the static activeScenario property
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Randomizers now access their parent scenario through the static activeScenario property.
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Unique seeds per Sampler have been replaced with one global random seed configured via the ScenarioConstants of a Scenario
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@@ -45,9 +45,9 @@ ScenarioBase.Serialize() now not only serializes scenario constants, but also al
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RandomizerTagManager.Query<T>() now returns RandomizerTags directly instead of the GameObjects attached to said tags
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Semantic Segmentation Labeler now places data in folders with randomized filenames
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Semantic Segmentation Labeler now places data in folders with randomized filenames.
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The uniform toggle on Categorical Parameters will now reset the parameter's probability weights to be uniform
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The uniform toggle on Categorical Parameters will now reset the Parameter's probability weights to be uniform.
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### Deprecated
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@@ -75,9 +75,9 @@ Fixed a bug where removing all randomizers from a scenario caused the randomizer
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Semantic Segmentation Labeler now produces output in the proper form for distributed data generation on Unity Simulation by placing output in randomized directory names
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Texture Randomizer is now compatible with HDRP
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Texture Randomizer is now compatible with HDRP.
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Categorical Parameters no longer error when deleting items from long options lists
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Categorical Parameters no longer produce errors when deleting items from long options lists.
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