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Merge pull request #182 from Unity-Technologies/perception-add-component-menu
Perception add component menu update
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com.unity.perception/CHANGELOG.md

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@@ -75,6 +75,8 @@ Semantic Segmentation Labeler now places data in folders with randomized filenam
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The uniform toggle on Categorical Parameters will now reset the Parameter's probability weights to be uniform.
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Reorganized Perception MonoBehaviour paths within the AddComponentMenu.
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### Deprecated
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### Removed

com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs

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@@ -8,6 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// Label to designate a custom joint/keypoint. These are needed to add body
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/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
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/// </summary>
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[AddComponentMenu("Perception/Labeling/Joint Label")]
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public class JointLabel : MonoBehaviour
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{
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/// <summary>

com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs

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@@ -8,6 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// <summary>
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/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
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/// </summary>
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[AddComponentMenu("Perception/Labeling/Labeling")]
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public class Labeling : MonoBehaviour
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{
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/// <summary>

com.unity.perception/Runtime/Randomization/Scenarios/FixedLengthScenario.cs

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@@ -6,7 +6,7 @@ namespace UnityEngine.Perception.Randomization.Scenarios
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/// <summary>
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/// A scenario that runs for a fixed number of frames during each iteration
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/// </summary>
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[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
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[AddComponentMenu("Perception/Scenarios/Fixed Length Scenario")]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")]
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public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
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{

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