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mkamalzaaryan-mann
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Merge pull request #316 from Unity-Technologies/fix_cloud_rendering_support
Fixed a compile error when cloud rendering was selected
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com.unity.perception/Editor/Randomization/Editors/RunInUnitySimulationWindow.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,6 +36,7 @@ class RunInUnitySimulationWindow : EditorWindow
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Label m_PrevExecutionIdLabel;
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Label m_PrevRandomSeedLabel;
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RunParameters m_RunParameters;
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const string k_SupportedGPUString = "NVIDIA";
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[MenuItem("Window/Run in Unity Simulation")]
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static void ShowWindow()
@@ -189,7 +190,7 @@ static string IncrementRunName(string runName)
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async void RunInUnitySimulation()
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{
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#if PLATFORM_CLOUD_RENDERING
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if (!m_SysParamDefinitions[m_SysParamIndex].description.Contains(m_SupportedGPUString))
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if (!m_SysParamDefinitions[m_SysParamIndex].description.Contains(k_SupportedGPUString))
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{
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EditorUtility.DisplayDialog("Unsupported Sysparam",
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"The current selection of the Sysparam " + m_SysParamDefinitions[m_SysParamIndex].description +

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