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Mohsen Kamalzadeh
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minor update
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com.unity.perception/Documentation~/HPETutorial/TUTORIAL.md

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@@ -46,9 +46,9 @@ Once the sample files are imported, they will be placed inside the `Assets/Sampl
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</p>
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* **:green_circle: Action**: Select all of the asset inside the `Assets/Samples/Perception/<perception-package-version>/Human Pose Estimation/Models and Animations`.
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* **:green_circle: Action**: In the _**Inspector**_ tab, navigate to the _**Rig**_ section and set `Animation Type` to `Humanoid`, then click _**Apply**_.
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* **:green_circle: Action**: In the _**Inspector**_ tab, navigate to the _**Rig**_ section.
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This will make sure all animations included in the sample `.fbx` files are ready to be used on a rigged humanoid model.
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Note how `Animation Type` is set to `Humanoid` for all selected assets. This is a requirement and makes sure all animations included in the sample `.fbx` files are ready to be used on a rigged humanoid model.
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### <a name="step-2">Step 2: Set Up a Humanoid Character in a Scene</a>
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