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moved MonoBehaviours into perception add component menu
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com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs

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@@ -8,6 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// Label to designate a custom joint/keypoint. These are needed to add body
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/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
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/// </summary>
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[AddComponentMenu("Perception/Joint Label")]
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public class JointLabel : MonoBehaviour
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{
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/// <summary>

com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs

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@@ -8,6 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// <summary>
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/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
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/// </summary>
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[AddComponentMenu("Perception/Joint Label")]
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public class Labeling : MonoBehaviour
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{
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/// <summary>

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