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Merge pull request #183 from Unity-Technologies/undo-moved-from
Remove MovedFrom attribute for the Experimental namespace
2 parents 0e2908e + a9057d2 commit aed7fbd

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com.unity.perception/Runtime/Randomization/Parameters/CategoricalParameter.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine.Perception.Randomization.Samplers;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// </summary>
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/// <typeparam name="T">The sample type of the categorical parameter</typeparam>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class CategoricalParameter<T> : CategoricalParameterBase
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{
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[SerializeField] internal bool uniform = true;

com.unity.perception/Runtime/Randomization/Parameters/CategoricalParameterBase.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// The base class of CategoricalParameters.
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class CategoricalParameterBase : Parameter
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{
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[SerializeField] internal List<float> probabilities = new List<float>();

com.unity.perception/Runtime/Randomization/Parameters/NumericParameter.cs

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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// </summary>
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/// <typeparam name="T">The sample type of the parameter</typeparam>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class NumericParameter<T> : Parameter where T : struct
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{
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/// <summary>

com.unity.perception/Runtime/Randomization/Parameters/Parameter.cs

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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Perception.Randomization.Samplers;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// randomizing simulations.
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class Parameter
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{
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[HideInInspector, SerializeField] internal bool collapsed;
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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A categorical parameter for animation clips
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class AnimationClipParameter : CategoricalParameter<AnimationClip> { }
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}
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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A categorical parameter for generating GameObject samples
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class GameObjectParameter : CategoricalParameter<GameObject> { }
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}
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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A categorical parameter for generating Material samples
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class MaterialParameter : CategoricalParameter<Material> {}
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}
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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A categorical parameter for generating string samples
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class StringParameter : CategoricalParameter<string> {}
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}
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using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A categorical parameter for generating GameObject samples
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class Texture2DParameter : CategoricalParameter<Texture2D> { }
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}

com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/BooleanParameter.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine.Perception.Randomization.Samplers;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// A numeric parameter for generating boolean samples
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public class BooleanParameter : NumericParameter<bool>
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{
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/// <summary>

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