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#48: Final touches on 0.9.0.preview.1 release
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README.md

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**[FAQ](com.unity.perception/Documentation~/FAQ/FAQ.md)**
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Check out our FAQ for a list of common questions, tips, tricks, and some sample code.
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**[Verifying Datasets with Dataset Insights](com.unity.perception/Documentation~/DatasetInsights.md)**
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**[Verifying Datasets with Dataset Insights](com.unity.perception/Documentation~/Tutorial/DatasetInsights.md)**
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Introduction to Unity's [Dataset Insights](https://github.com/Unity-Technologies/datasetinsights) – a python package for downloading, parsing and analyzing synthetic datasets.
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## Documentation
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* To allow navigating to code in all packages included in your project, in your Unity Editor, navigate to `Edit -> Preferences... -> External Tools` and check `Generate all .csproj files.`
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## Known issues
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* The Linux Editor 2019.4.7f1 and 2019.4.8f1 might hang when importing HDRP-based Perception projects. For Linux Editor support, use 2019.4.6f1 or 2020.1.
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* The Linux Editor 2019.4.7f1 and 2019.4.8f1 might hang when importing HDRP-based Perception projects. For Linux Editor support, use 2020.3 or 2021.2.
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* Projects that use the Perception package on Windows or OS X will have a dependency for Python for Unity added to their manifest, in order for the new Dataset Visualizer tool to work. This tool and Python for Unity are not supported on Linux, therefore this dependency should be removed from the project's manifest file if the project is saved on Windows or OSX and opened on Linux.
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## License

TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset

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com.unity.perception/Documentation~/SetupSteps.md

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Note that although the Perception package is compatible with both URP and HDRP, Unity Simulation currently only supports URP projects, therefore a URP project is recommended.
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If you want a specific version of the package, append the version to the end of the "git URL". Ex. `[email protected].1`
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If you want a specific version of the package, append the version to the end of the "git URL". Ex. `[email protected].4`
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To install from a local clone of the repository, see [installing a local package](https://docs.unity3d.com/Manual/upm-ui-local.html) in the Unity manual.

com.unity.perception/Documentation~/Tutorial/Phase1.md

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com.unity.perception/Documentation~/Tutorial/Phase2.md

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}
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```
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Notice how we now utilize the `SetIntensity` fucntion of `MyLightRandomizerTag` components of the tagged objects, instead of directly setting the intensity of the `Light` components.
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Notice how we now utilize the `SetIntensity` function of `MyLightRandomizerTag` components of the tagged objects, instead of directly setting the intensity of the `Light` components.
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* **:green_circle: Action**: Run your simulation, then pause it. Go to the _**Scene**_ view and inspect the color and intensity of each of the lights. Try turning each on and off to see how they affect the current frame.
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com.unity.perception/Editor/Randomization/PropertyDrawers/AssetSourceDrawer.cs

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using Editor.Randomization.VisualElements.AssetSource;
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using UnityEditor.Perception.Randomization.VisualElements.AssetSource;
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using UnityEngine;
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using UnityEngine.Perception.Randomization;
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using UnityEngine.UIElements;

com.unity.perception/Editor/Randomization/VisualElements/AssetSource/AssetListElement.cs

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using System;
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using System.Collections;
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using UnityEditor;
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using UnityEditor.Perception.Randomization;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Editor.Randomization.VisualElements.AssetSource
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namespace UnityEditor.Perception.Randomization.VisualElements.AssetSource
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{
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class AssetListElement : VisualElement
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{

com.unity.perception/Editor/Randomization/VisualElements/AssetSource/AssetListItemElement.cs

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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace Editor.Randomization.VisualElements.AssetSource
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namespace UnityEditor.Perception.Randomization.VisualElements.AssetSource
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{
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class AssetListItemElement : VisualElement
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{

com.unity.perception/Editor/Randomization/VisualElements/AssetSource/AssetSourceElement.cs

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using UnityEngine.Perception.Randomization;
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using UnityEngine.UIElements;
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namespace Editor.Randomization.VisualElements.AssetSource
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namespace UnityEditor.Perception.Randomization.VisualElements.AssetSource
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{
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class AssetSourceElement : VisualElement
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{

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