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Mohsen Kamalzadeh
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Update TUTORIAL.md
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com.unity.perception/Documentation~/HPTutorial/TUTORIAL.md

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@@ -37,15 +37,15 @@ Your Scenario should now look like this:
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We now need to import the sample files required for this tutorial.
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* **:green_circle: Action**: Open _**Package Manager**_ and select the Perception package, which should already be present in the navigation pane to the left side.
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* **:green_circle: Action**: From the list of ***Samples*** for the Perception package, click on the ***Import into Project*** button for the sample bundle named _**Human Pose Estimation**_.
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* **:green_circle: Action**: From the list of ***Samples*** for the Perception package, click on the ***Import into Project*** button for the sample bundle named _**Human Pose Labeling and Randomization**_.
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Once the sample files are imported, they will be placed inside the `Assets/Samples/Perception` folder in your Unity project, as seen in the image below:
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<p align="center">
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<img src="Images/project_folders_samples.png" width="600"/>
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</p>
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* **:green_circle: Action**: Select all of the assets inside the `Assets/Samples/Perception/<perception-package-version>/Human Pose Estimation/Models and Animations`.
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* **:green_circle: Action**: Select all of the assets inside the `Assets/Samples/Perception/<perception-package-version>/Human Pose Labeling and Randomization/Models and Animations`.
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* **:green_circle: Action**: In the _**Inspector**_ tab, navigate to the _**Rig**_ section.
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Note how `Animation Type` is set to `Humanoid` for all selected assets. This is a requirement and makes sure all animations included in the sample `.fbx` files are ready to be used on a rigged humanoid model.

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