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Mohsen Kamalzadeh
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typo fix
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com.unity.perception/Documentation~/Tutorial/Phase1.md

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@@ -152,7 +152,7 @@ This will create a new asset file named `IdLabelConfig` inside the `Assets` fold
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Click on this asset to bring up its _**Inspector**_ view. In there, you can specify the labels that this config will keep track of. You can type in labels, add any labels defined in the project (through being added to prefabs), and import/export this label config as a JSON file. A new label config like this one contains an empty list of labels.
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In this tutorial, we will generate synthetic data intended for detecting 10 everyday grocery items. These grocery items were imported into your project when you imported the tutorial files from the _**Package Manager**_, and are located in the folder `Assets/Samples/Perception/[perception_version]/Tutorial Files/Foreground Objects/Phase 1/Prefabs`.
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In this tutorial, we will generate synthetic data intended for detecting 10 everyday grocery items. These grocery items were imported into your project when you imported the tutorial files from the _**Package Manager**_, and are located in the folder `Assets/Samples/Perception/0.8.0-preview.1/Tutorial Files/Foreground Objects/Phase 1/Prefabs`.
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The label configuration we have created (`TutorialIdLabelConfig`) is of type `IdLabelConfig`, and is compatible with three of the four labelers we have attached to our `Perception Camera`. This type of label configuration carries a unique numerical ID for each label. However, `SemanticSegmentationLabeler` requires a different kind of label configuration which includes unique colors for each label instead of numerical IDs. This is because the output of this labeler is a set of images in which each visible foreground object is painted in a unique color.
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