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Copy file name to clipboardExpand all lines: com.unity.toonshader/Documentation~/Basic.md
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# Three Color Map and Control Map Settings
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**Three Color Map and Control Map Settings** provide very basic cel-shading settings in Unity Toon Shader.
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**Three colormap and control map settings** provide very basic cell shading settings in the **Unity Toon Shader**. Independent from the actual light color, these settings allow you to control how light and shadow areas are rendered.
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### Apply to 1st Shading Map
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Apply **Base Map** to the **1st Shading Map**. When **Apply to 1st Shading Map** is checked, texture map in **1st Shading Map** is not used for rendering and its texture UI is disabled.
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Apply **Base Map** to the **1st Shading Map**. When you check the **Apply to 1st Shading Map**, texture map in **1st Shading Map** is not used for rendering and its texture UI is disabled.
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## 1st Shading Map
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### Apply to 2nd Shading Map
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Apply **Base Map** or the **1st Shading Map** to the **2nd Shading Map**. When **Apply to 2nd Shading Map** is checked, texture map in **2nd Shading Map** is not used for rendering and its texture UI is disabled.
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Apply **Base Map** or the **1st Shading Map** to the **2nd Shading Map**. When you check the **Apply to 2nd Shading Map**, texture map in **2nd Shading Map** is not used for rendering and its texture UI is disabled.
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### 2nd Shading Map
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## Normal Map
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A texture that dictates the bumpiness of the material. The slider is for controlling strength.
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# Shading Steps and Feather Settings
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The **Unity Toon Shader** allows you to control the position of the boundaries of the area, to clearly demarcate the boundaries, or to blur or blend them.
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