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#206 When ... is checked -> when you check. in Basci.md.
#207 NormalMap is an independent block in the inspector. but not yet has description. and properties. Updated CHANGELOG.md.
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README.md

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* [Shader Settings](com.unity.toonshader/Documentation~/Shader.md)
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* [Three Color Map and Control Map Settings](com.unity.toonshader/Documentation~/Basic.md)
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* [Shading Step and Feather Settings](com.unity.toonshader/Documentation~/ShadingStepAndFeather.md)
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* [Normalmap Settings](com.unity.toonshader/Documentation~/NormalMap.md)
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* [Highlight Settings](com.unity.toonshader/Documentation~/Highlight.md)
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* [Rim Light Settings](com.unity.toonshader/Documentation~/Rimlight.md)
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* [Material Capture (MatCap) Setting](com.unity.toonshader/Documentation~/MatCap.md)

com.unity.toonshader/CHANGELOG.md

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# Changelog
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## [0.7.3-preview] - 2022-06-05
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## [0.7.3-preview] - 2022-06-15
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### Updated:
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* Made Mac Graphics Tests to utilize rsync instead of scp.
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* Set retry count to several commands in Mac graphics tests.
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* Added Help Attribute class for Mono-behaviors for UTS3.
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* Made HDRP shader compatible with 2022.2.0 a16.
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* HDRP shader is compatible with 2022.2.0 a16.
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* Attribute class for Mono-behaviors for UTS3.
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* Mac Graphics Tests use rsync instead of scp.
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* New retry count to several commands in Mac graphics tests.
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* 3 basic color is now Three basic colors.
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* `NormalMap Settings` is now an independent block.
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* Updated docs.
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## [0.7.2-preview] - 2022-05-30
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### Fixed:

com.unity.toonshader/Documentation~/Basic.md

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# Three Color Map and Control Map Settings
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**Three Color Map and Control Map Settings** provide very basic cel-shading settings in Unity Toon Shader.
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**Three colormap and control map settings** provide very basic cell shading settings in the **Unity Toon Shader**. Independent from the actual light color, these settings allow you to control how light and shadow areas are rendered.
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<img src="images/InspectorThreeColorAndControlMapSettings.png" width="573">
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<br/><br/>
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### Apply to 1st Shading Map
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Apply **Base Map** to the **1st Shading Map**. When **Apply to 1st Shading Map** is checked, texture map in **1st Shading Map** is not used for rendering and its texture UI is disabled.
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Apply **Base Map** to the **1st Shading Map**. When you check the **Apply to 1st Shading Map**, texture map in **1st Shading Map** is not used for rendering and its texture UI is disabled.
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## 1st Shading Map
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### Apply to 2nd Shading Map
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Apply **Base Map** or the **1st Shading Map** to the **2nd Shading Map**. When **Apply to 2nd Shading Map** is checked, texture map in **2nd Shading Map** is not used for rendering and its texture UI is disabled.
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Apply **Base Map** or the **1st Shading Map** to the **2nd Shading Map**. When you check the **Apply to 2nd Shading Map**, texture map in **2nd Shading Map** is not used for rendering and its texture UI is disabled.
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### 2nd Shading Map
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<br><br>
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## Normal Map
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A texture that dictates the bumpiness of the material. The slider is for controlling strength.
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| Normal Map |
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| ---- |
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| <img src="images/DecoPlane_Nromal.png" height="256"> |
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## Normal Map Effectiveness
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### Three Basic Colors
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The effectiveness of the Normal Map on 3 Basic color areas, lit, the 1st shading and the 2nd.
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### Highlight
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Normal map effectiveness to high lit areas.
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### Rim Light
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Normal map effectiveness to rim lit areas.
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## Example of Normal Map Operation
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<img src="images/UTSNrormalMap-2.gif" height="256"> |
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<br><br>
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## Shadow Control Maps
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Textures that dictates the fixed shadows of the material.

com.unity.toonshader/Documentation~/Highlight.md

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Highlight : Texture(sRGB) × Color(RGB) Default:White. Pattern and color of specularly illuminated area.
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<br><br>
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| Default | Applied different light color |
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| Default Color | Applied different light color |
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| - | - |
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| <img src="images/Highlight0.png" height="256"> | <img src="images/Highlight1.png" height="256"> |
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com.unity.toonshader/Documentation~/Parameter-Settings.md

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* [Shader Settings](Shader.md)
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* [Three Color Map and Control Map Settings](Basic.md)
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* [Shading Step and Feather Settings](ShadingStepAndFeather.md)
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* [Normalmap Settings](NormalMap.md)
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* [Highlight Settings](Highlight.md)
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* [Rim Light Settings](Rimlight.md)
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* [Material Capture (MatCap) Setting](MatCap.md)

com.unity.toonshader/Documentation~/ShadingStepAndFeather.md

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# Shading Steps and Feather Settings
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The **Unity Toon Shader** allows you to control the position of the boundaries of the area, to clearly demarcate the boundaries, or to blur or blend them.
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<img src="images/InspecotrShadingStepsAndFeatherSettings.png" width="573">
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<br/><br/>
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com.unity.toonshader/Documentation~/TableOfContents.md

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* [Shader Settings](Shader.md)
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* [Three Color Map and Control Map Settings](Basic.md)
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* [Shading Step and Feather Settings](ShadingStepAndFeather.md)
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* [Normalmap Settings](NormalMap.md)
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* [Highlight Settings](Highlight.md)
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* [Rim Light Settings](Rimlight.md)
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* [Material Capture (MatCap) Setting](MatCap.md)
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