@@ -13,7 +13,7 @@ namespace UnityEditor.Rendering.Toon
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/// <summary>
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/// Collection to store <see cref="UTS3MaterialHeaderScopeItem"></see>
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/// </summary>
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- public class UTS3MaterialHeaderScopeList
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+ internal class UTS3MaterialHeaderScopeList
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{
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internal readonly uint m_DefaultExpandedState ;
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internal readonly List < UTS3MaterialHeaderScopeItem > m_Items = new List < UTS3MaterialHeaderScopeItem > ( ) ;
@@ -22,7 +22,7 @@ public class UTS3MaterialHeaderScopeList
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/// Constructor that initializes it with the default expanded state for the internal scopes
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/// </summary>
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/// <param name="defaultExpandedState">By default, everything is expanded</param>
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- public UTS3MaterialHeaderScopeList ( uint defaultExpandedState = uint . MaxValue )
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+ internal UTS3MaterialHeaderScopeList ( uint defaultExpandedState = uint . MaxValue )
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{
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m_DefaultExpandedState = defaultExpandedState ;
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}
@@ -36,7 +36,7 @@ public UTS3MaterialHeaderScopeList(uint defaultExpandedState = uint.MaxValue)
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/// <param name="workflowMode">UTS workflow mode </param> ///
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/// <param name="isTransparent">Flag transparent material header should be drawn</param> ///
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/// <param name="isTessellation">Flag Tessellation material header should be drawn</param> ///
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- public void RegisterHeaderScope < TEnum > ( GUIContent title , TEnum expandable , Action < Material > action , uint workflowMode , uint isTransparent , uint isTessellation )
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+ internal void RegisterHeaderScope < TEnum > ( GUIContent title , TEnum expandable , Action < Material > action , uint workflowMode , uint isTransparent , uint isTessellation )
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where TEnum : struct , IConvertible
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{
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m_Items . Add ( new UTS3MaterialHeaderScopeItem ( )
@@ -60,7 +60,7 @@ public void RegisterHeaderScope<TEnum>(GUIContent title, TEnum expandable, Actio
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/// </summary>
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/// <param name="materialEditor"><see cref="MaterialEditor"/></param>
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/// <param name="material"><see cref="Material"/></param>
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- public void DrawHeaders ( MaterialEditor materialEditor , Material material )
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+ internal void DrawHeaders ( MaterialEditor materialEditor , Material material )
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{
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if ( material == null )
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throw new ArgumentNullException ( nameof ( material ) ) ;
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