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Commit 05ee94a

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Reverted some hlsl files.
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+3
-5
lines changed

4 files changed

+3
-5
lines changed

com.unity.toonshader/Runtime/HDRP/Shaders/DoubleShadeWithFeatherMainLight.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -75,7 +75,7 @@ float3 UTS_MainLight(LightLoopContext lightLoopContext, FragInputs input, int ma
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float3 mainLihgtDirection = -_DirectionalLightDatas[mainLightIndex].forward;
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float3 mainLightColor = _DirectionalLightDatas[mainLightIndex].color * GET_CURRENT_EXPOSURE_MULTIPLIER();
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float3 mainLightColor = _DirectionalLightDatas[mainLightIndex].color * GetCurrentExposureMultiplier();
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// float4 tmpColor = EvaluateLight_Directional(context, posInput, _DirectionalLightDatas[mainLightIndex]);
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// float3 mainLightColor = tmpColor.xyz;
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float3 defaultLightDirection = normalize(UNITY_MATRIX_V[2].xyz + UNITY_MATRIX_V[1].xyz);

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToonHead.hlsl

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,11 +18,9 @@
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#define HDRP_FP_BUFFER 1
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#if HDRP_FP_BUFFER
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#define GET_CURRENT_EXPOSURE_MULTIPLIER() GetCurrentExposureMultiplier()
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#define SATURATE_IF_SDR(x) (x)
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#define SATURATE_BASE_COLOR_IF_SDR(x) (x)
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#else
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#define GET_CURRENT_EXPOSURE_MULTIPLIER() (1)
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#define SATURATE_IF_SDR(x) saturate(x)
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#define SATURATE_BASE_COLOR_IF_SDR(x) saturate(x)
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#endif

com.unity.toonshader/Runtime/HDRP/Shaders/ShaderPassForwardUTS.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -312,7 +312,7 @@ void Frag(PackedVaryingsToPS packedInput,
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if (mainLightIndex != i)
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{
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float3 lightColor = _DirectionalLightDatas[i].color * GET_CURRENT_EXPOSURE_MULTIPLIER();
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float3 lightColor = _DirectionalLightDatas[i].color * GetCurrentExposureMultiplier();
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float3 lightDirection = -_DirectionalLightDatas[i].forward;
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float notDirectional = 0.0f;
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com.unity.toonshader/Runtime/HDRP/Shaders/ShadingGrademapMainLight.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -78,7 +78,7 @@ float3 UTS_MainLightShadingGrademap(LightLoopContext lightLoopContext, FragInput
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float3 mainLihgtDirection = -_DirectionalLightDatas[mainLightIndex].forward;
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float3 mainLightColor = _DirectionalLightDatas[mainLightIndex].color; // *GetCurrentExposureMultiplier();
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float3 mainLightColor = _DirectionalLightDatas[mainLightIndex].color * GetCurrentExposureMultiplier();
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//v.2.0.4

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