@@ -22,6 +22,7 @@ The Rim Light highlight the edges of meshes. Rim Light is based on the angle be
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## Rim Light
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A Check box to enable ** Rim Light** that hits the 3D model from behind and emphasizes the contours of the model from the front.
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| Rim Light Off | Rim Light On |
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| ---- | ---- |
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| <img src =" images/RimLightOff.png " height =" 256 " > | <img src =" images/RimLightOn.png " height =" 256 " > |
@@ -52,14 +53,13 @@ A check box to disable **Rim Light** feather.
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| Rim Light with feather | Rim light feather disabled |
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| ---- | ---- |
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| <img src =" images/RimLightFeatherOn.png " height =" 256 " > | <img src =" images/RimLightFeatherOff.png " height =" 256 " > |
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- <br >
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### Light Direction
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A Checkbox to enable light direction. When Enabled, generates ** Rim Light** in the direction of the light source.
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| Rim Light Direction Off | Rim Light Direction On |
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| ---- | ---- |
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| <img src =" images/RimLightDirectionOff.png " height =" 256 " > | <img src =" images/RimLightDirectionOn.png " height =" 256 " > |
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- <br >
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### Light Direction Rim Light Level
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Specifies intensity of ** Rim Light** in the light source direction.
@@ -69,10 +69,10 @@ Specifies intensity of **Rim Light** in the light source direction.
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### Inverted Light Direction Rim Light
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Light color effectiveness to inverted direction rim lit areas.
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| Inverted Light Direction Rim Light Off | Inverted Light Direction Rim Light On |
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| ---- | ---- |
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| <img src =" images/InversedLightDirectionRimLightOff.png " height =" 256 " > | <img src =" images/InversedLightDirectionRimLightOn.png " height =" 256 " > |
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- <br >
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#### Inverted Rim Light Color
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Specifies the color of inverted/antipodean ** Rim Light** .
@@ -96,7 +96,8 @@ Disable Inverted **Rim Light** feather.
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### Rim Light Mask
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Rim Light Mask : a gray scale texture(linear). The white part of the texture represents ** Rim Light** , and the black part masks.
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- Gray Scale Texture Example |
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+ Gray Scale Texture Example |
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| ---- |
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| <img src =" images/UVCheckGrid.png " height =" 256 " >|
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