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#184 added descriptions to Base Map.
#191 added descriptions to Highlight. #196 removed unnecessary s. #197 What's new 0.6 #198 What's new 0.5 #200 Angerl ring reature description. #205 3 color to three color. #210 Added title to function model.
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com.unity.toonshader/Documentation~/AngelRing.md

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# Angel Ring Projection Settings
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Angel Ring is an effect for the **Unity Toon Shader**, used to express shine or luster in hair and always appears in a fixed position as seen from the camera. This feature requires the use of a 2nd UV in the meshes.
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The Angel Ring effect for UTS expresses shine or luster in hair. This effect always appears in a fixed position as seen from the Camera. Angel Ring requires the 2nd UV in the meshes.
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<img src="images/AR_Image.png" height="256">
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<br/><br/>

com.unity.toonshader/Documentation~/Basic.md

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<img src="images/InspectorThreeColorAndControlMapSettings.png" width="573">
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<br/><br/>
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* [3 Basic Color Maps](#3-basic-color-maps)
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* [Three Basic Color Maps](#Three-basic-color-maps)
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* [Base Map](#base-map)
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* [Apply to 1st Shading Map](#apply-to-1st-shading-map)
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* [1st Shading map](#1st-shading-map)
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* [Apply to 2nd Shading Map](#apply-to-2nd-shading-map)
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* [2nd Shading Map](#2nd-shading-map)
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* [Example of 3 Color Map Operation](#example-of-3-color-map-operation)
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* [Example of Three Color Map Operation](#example-of-Three-color-map-operation)
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<br><br>
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* [Normal Map](#normal-map)
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* [Normal Map Effectiveness](#normal-map-effectiveness)
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* [3 Basic Colors](#3-basic-colors)
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* [Three Basic Colors](#Three-basic-colors)
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* [Highlight](#highlight)
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* [Rim Light](#rim-light)
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* [Example of Normal Map Operation](#example-of-normal-map-operation)
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* [Example of Shadow Control Map Application](#example-of-shadow-control-map-application)
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<br><br>
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## 3 Basic Color Maps
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## Three Basic Color Maps
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## Base Map
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Base Color : Texture(sRGB) × Color(RGB). The default color is White. The **base color** represents the color of the unshaded area of object or character.
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Base Color : Texture(sRGB) × Color(RGB). The default color is White. The base color represents the color of the unshaded area of object or character.
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| Base Color Map (Face) | (Hair) | Result |
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| ---- | ---- |---- |
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| ---- | ---- | ---- |
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| <img src="images/yuko_face3_C.png" height="256"> | <img src="images/yuko_hairC.png" height="256"> |<img src="images/YukoFace2ndShadingMap.png" height="256"> |
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## Example of 3 Color Map Operation
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## Example of Three Color Map Operation
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<img src="images/ApplyTo1st2ndMap-3.gif" height="394">
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<br><br>
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## Normal Map Effectiveness
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### 3 Basic Colors
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### Three Basic Colors
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The effectiveness of the Normal Map on 3 Basic color areas, lit, the 1st shading and the 2nd.
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### Highlight

com.unity.toonshader/Documentation~/FeatureModel_en.md

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| Feature Description | Legacy | URP | HDRP | Note |
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## Functional Differences in Each Render Pipeline
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| Function | Legacy | URP | HDRP | Note |
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|- |- |- |- |- |
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| | | | | as of 0.7.3-preview |
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| ***1. Modes*** | | | | |

com.unity.toonshader/Documentation~/Highlight.md

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## Highlight
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Highlight : Texture(sRGB) × Color(RGB) Default:White.
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Highlight : Texture(sRGB) × Color(RGB) Default:White. Pattern and color of specularly illuminated area.
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<img src="images/Highlight.gif" height="256">
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<br><br>
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<a id="AOV"></a>
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## HDRP AOV
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compatibility with [HDRP Arbitrary Output Variables(AOV)](https://docs.unity3d.com/Packages/[email protected]/manual/AOVs.html) is added to the **Unity Toon Shader**, which makes it possible to record Beauty, Albedo, Normal and other AOV sequential images using [Recorder](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) later than 3.0.
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From version 0.5.x, the Unity Toon Shader is compatible with HDRP Arbitrary Output Variables (AOV). This means you can now record Beauty, Albedo, Normal and other AOV sequential images using Recorder version 3.0 or later.
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When you use HDRP AOV, you need to disable [Outline](Outline.md). For more information, refer to [Known Issues](Known-issue.md).
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When using HDRP AOV, [Outline](Outline.md) needs to be desabled. Please, refer to [Known Issues](Known-issue.md).
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<a id="ExperimentalPackage"></a>
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## Experimental Package
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The **Unity Toon Shader** became an experimental package. So the package is installable via [Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) . Please refer to [installation.md](installation.md).
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From Version 0.6.x the **Unity Toon Shader** is an experimental package. To install it, use the [Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) and follow the instrctions in Please refer to [Installation](installation.md).
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com.unity.toonshader/Documentation~/whats-new-0.7.x.md

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The **Unity Toon Shader** 0.7.x-preview has added tips to elements in the Inspector.
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## New documentations
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## New documentation
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In the **Unity Toon Shader** 0.7.x-preview, the manuals have been rewritten according to Unity's official documentation format.
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