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Copy file name to clipboardExpand all lines: com.unity.toonshader/Documentation~/Emission.md
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@@ -75,7 +75,7 @@ When enabled, you can set PingPong (back and forth) in the direction of the anim
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The color that is multiplied by the Emissive texture is changed by linear interpolation (Lerp) toward the Destination Color.
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#### Destination Color
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Destination color above, must be specified in HDR.
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Target color for [Color Shifting with Time](#color-shifting-with-time), must be specified in HDR.
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#### Color Shifting Speed (Time)
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Sets the reference speed for color shift. When the value is 1, one cycle should take approximately 6 seconds.
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### Color Shifting with View Angle
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Emissive color shifts in accordance with view angle.
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Emissive color shifts in accordance with view angle. The further out from the front of the camera, the more it changes to [Shifting Target Color](#shifting-target-color).
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#### Shifting Target Color
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Target color for Color Shifting with View Angle which must be specified in HDR.
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Target color for [Color Shifting with View Angle](#color-shifting-with-view-angle) which must be specified in HDR.
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