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lines changed Original file line number Diff line number Diff line change 11# Changelog
2- ## [ 0.9.2-preview] - 2023-04-07
3- ### Updated
4- * Next version is 0.9.2-preview
2+ ## [ 0.9.2-preview] - 2023-04-12
3+ ### Fixed
4+ * URP shader doesn't recieve shadows in player builds.
55
66## [ 0.9.1-preview] - 2023-03-30
77### Fixed
Original file line number Diff line number Diff line change @@ -1212,8 +1212,7 @@ Shader "Toon" {
12121212#endif
12131213 // -------------------------------------
12141214 // Lightweight Pipeline keywords
1215- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS
1216- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
1215+ #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
12171216 #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
12181217 #pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
12191218 #pragma multi_compile _ _SHADOWS_SOFT
@@ -1222,8 +1221,11 @@ Shader "Toon" {
12221221 #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
12231222 // -------------------------------------
12241223 // Unity defined keywords
1224+ #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
1225+ #pragma multi_compile _ SHADOWS_SHADOWMASK
12251226 #pragma multi_compile _ DIRLIGHTMAP_COMBINED
12261227 #pragma multi_compile _ LIGHTMAP_ON
1228+ #pragma multi_compile _ DYNAMICLIGHTMAP_ON
12271229 #pragma multi_compile_fog
12281230
12291231 #define _IS_PASS_FWDBASE
Original file line number Diff line number Diff line change @@ -1273,20 +1273,23 @@ Shader "Toon(Tessellation)" {
12731273#endif
12741274 // -------------------------------------
12751275 // Lightweight Pipeline keywords
1276- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS
1277- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
1276+ #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
12781277 #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
12791278 #pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
12801279 #pragma multi_compile _ _SHADOWS_SOFT
1281-
1280+ #pragma multi_compile _ _FORWARD_PLUS
1281+
12821282 #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
12831283 // -------------------------------------
12841284 // Unity defined keywords
1285+ #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
1286+ #pragma multi_compile _ SHADOWS_SHADOWMASK
12851287 #pragma multi_compile _ DIRLIGHTMAP_COMBINED
12861288 #pragma multi_compile _ LIGHTMAP_ON
1287- // #pragma multi_compile_fog
1289+ #pragma multi_compile _ DYNAMICLIGHTMAP_ON
1290+ #pragma multi_compile_fog
12881291
1289- #pragma multi_compile _IS_PASS_FWDBASE
1292+ #define _IS_PASS_FWDBASE
12901293 // DoubleShadeWithFeather and ShadingGradeMap use different fragment shader.
12911294 #pragma shader_feature_local _ _SHADINGGRADEMAP
12921295
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