@@ -437,31 +437,31 @@ Shader "HDRP/Toon"
437437
438438 [Toggle (_)] _BaseColorVisible( "Channel mask" , Float ) = 1
439439 [Toggle (_)] _BaseColorOverridden( "Channel mask" , Float ) = 0
440- _BaseColorMaskColor( "chennel mask color" , Color ) = (1 , 1 , 1 , 0.8 )
440+ _BaseColorMaskColor( "chennel mask color" , Color ) = (1 , 1 , 1 , 1 )
441441
442442 [Toggle (_)] _FirstShadeVisible( "Channel mask" , Float ) = 1
443443 [Toggle (_)] _FirstShadeOverridden( "Channel mask" , Float ) = 0
444- _FirstShadeMaskColor( "chennel mask color" , Color ) = (0 , 1 , 1 , 0.7 )
444+ _FirstShadeMaskColor( "chennel mask color" , Color ) = (0 , 1 , 1 , 1 )
445445
446446 [Toggle (_)] _SecondShadeVisible( "Channel mask" , Float ) = 1
447447 [Toggle (_)] _SecondShadeOverridden( "Channel mask" , Float ) = 0
448- _SecondShadeMaskColor( "chennel mask color" , Color ) = (0 , 0 , 1 , 0.6 )
448+ _SecondShadeMaskColor( "chennel mask color" , Color ) = (0 , 0 , 1 , 1 )
449449
450450 [Toggle (_)] _HighlightVisible( "Channel mask" , Float ) = 1
451451 [Toggle (_)] _HighlightOverridden( "Channel mask" , Float ) = 0
452- _HighlightMaskColor( "Channel mask color" , Color ) = (1 , 1 , 0 , 0.95 )
452+ _HighlightMaskColor( "Channel mask color" , Color ) = (1 , 1 , 0 , 1 )
453453
454454 [Toggle (_)] _AngelRingVisible( "Channel mask" , Float ) = 1
455455 [Toggle (_)] _AngelRingOverridden( "Channel mask" , Float ) = 0
456- _AngelRingMaskColor( "Channel mask color" , Color ) = (0 , 1 , 0 , 0.95 )
456+ _AngelRingMaskColor( "Channel mask color" , Color ) = (0 , 1 , 0 , 1 )
457457
458458 [Toggle (_)] _RimLightVisible( "Channel mask" , Float ) = 1
459459 [Toggle (_)] _RimLightOverridden( "Channel mask" , Float ) = 0
460- _RimLightMaskColor( "Channel mask color" , Color ) = (1 , 0 , 1 , 0.9 )
460+ _RimLightMaskColor( "Channel mask color" , Color ) = (1 , 0 , 1 , 1 )
461461
462462 [Toggle (_)] _OutlineVisible( "Channel mask" , Float ) = 1
463463 [Toggle (_)] _OutlineOverridden( "Channel mask" , Float ) = 0
464- _OutlineMaskColor( "Channel mask color" , Color ) = (0 , 0 , 0 , 0.5 )
464+ _OutlineMaskColor( "Channel mask color" , Color ) = (0 , 0 , 0 , 1 )
465465
466466 [Toggle (_)] _ComposerMaskMode( "" , Float ) = 0
467467 [Enum (None, 0 , BaseColor, 1 , FirstShade, 2 , SecondShade,3 , Highlight, 4 , AngelRing, 5 , RimLight, 6 )] _ClippingMatteMode( "Clipping Matte Mode" , int ) = 0
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