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[ci] Added m_MaterialEditor.TextureScaleOffsetProperty(baseColor) into UTS3GUI.cs, but not working yet.
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com.unity.toonshader/Editor/UTS3GUI.cs

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@@ -1423,7 +1423,7 @@ void GUI_BasicThreeColors(Material material)
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m_MaterialEditor.TexturePropertySingleLine(Styles.secondShadeColorText, secondShadeMap, secondShadeColor);
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}
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EditorGUILayout.Space();
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m_MaterialEditor.TextureScaleOffsetProperty(baseColor);
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/*
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_NormalMap_Foldout = FoldoutSubMenu(_NormalMap_Foldout, Styles.normalMapFoldout);
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if (_NormalMap_Foldout)

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