@@ -1890,32 +1890,51 @@ void ApplyQueueAndRenderType(UTS_Mode technique, Material material)
18901890
18911891 void SetReqnderQueueAuto ( Material material )
18921892 {
1893- var stencilMode = ( UTS_StencilMode ) MaterialGetInt ( material , ShaderPropStencilMode ) ;
1894- if ( transparencyEnabled == UTS_TransparentMode . On )
1895- {
1896- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . Transparent ;
1897- }
1898- else if ( stencilMode == UTS_StencilMode . StencilMask )
1899- {
1900- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest - 1 ;
1901- }
1902- else if ( stencilMode == UTS_StencilMode . StencilOut )
1903- {
1904- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest ;
1905- }
1893+ const int transparent = ( int ) UnityEngine . Rendering . RenderQueue . Transparent ;
1894+ const int alphaTest = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest ;
1895+ const int alphaTestMinusOne = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest - 1 ;
1896+
19061897 if ( transparencyEnabled == UTS_TransparentMode . On )
19071898 {
1908- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . Transparent ;
1899+ material . renderQueue = transparent ;
1900+ return ;
19091901 }
1910- else if ( stencilMode == UTS_StencilMode . StencilMask )
1902+
1903+ var stencilMode = ( UTS_StencilMode ) MaterialGetInt ( material , ShaderPropStencilMode ) ;
1904+
1905+ switch ( stencilMode )
19111906 {
1912- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest - 1 ;
1907+ case UTS_StencilMode . StencilMask :
1908+ material . renderQueue = alphaTestMinusOne ;
1909+ return ;
1910+ case UTS_StencilMode . StencilOut :
1911+ material . renderQueue = alphaTest ;
1912+ return ;
1913+ case UTS_StencilMode . Off :
1914+ ClippingMode ( ) ;
1915+ return ;
1916+ default :
1917+ throw new NotImplementedException ( ) ;
19131918 }
1914- else if ( stencilMode == UTS_StencilMode . StencilOut )
1919+
1920+ void ClippingMode ( )
19151921 {
1916- material . renderQueue = ( int ) UnityEngine . Rendering . RenderQueue . AlphaTest ;
1922+ var clippingMode = ( UTS_ClippingMode ) MaterialGetInt ( material , ShaderPropClippingMode ) ;
1923+
1924+ switch ( clippingMode )
1925+ {
1926+ case UTS_ClippingMode . On :
1927+ case UTS_ClippingMode . TransClippingMode :
1928+ material . renderQueue = alphaTest ;
1929+ return ;
1930+ case UTS_ClippingMode . Off :
1931+ return ;
1932+ default :
1933+ throw new NotImplementedException ( ) ;
1934+ }
19171935 }
19181936 }
1937+
19191938 void ApplyMatCapMode ( Material material )
19201939 {
19211940 if ( MaterialGetInt ( material , ShaderPropClippingMode ) == 0 )
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