Skip to content

Commit 91d4947

Browse files
committed
Updated version number 0.0.7-preview.
1 parent 3d36247 commit 91d4947

File tree

10 files changed

+20
-17
lines changed

10 files changed

+20
-17
lines changed

com.unity.toonshader/CHANGELOG.md

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,7 @@
11
# Changelog
2+
## [0.0.7-preview] - 2021-06-14
3+
* Made samples insstallable.
4+
25
## [0.0.6-preview] - 2021-06-04
36
* Modifed documents
47

com.unity.toonshader/Documentation~/index.md

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# Unity Toon Shader 0.0.6-preview Manual
1+
# Unity Toon Shader 0.0.7-preview Manual
22
***Read this document in [日本語版](ja/index_ja.md)***
33

44
[![](images/SDUnitychan_URP.png)](https://www.youtube.com/watch?v=TfZ8B409uqM)
@@ -49,7 +49,7 @@ Several techniques have been implemented to beautifully display characters in a
4949
See for yourself by coloring your best character model with Unity Toon Shader.
5050
You may be surprised to see your character looking better than ever before.
5151

52-
This manual focuses on the latest version of Unity Toon Shader: **Unity Toon Shader v.0.0.6-preview**.
52+
This manual focuses on the latest version of Unity Toon Shader: **Unity Toon Shader v.0.0.7-preview**.
5353
In this manual, the screen of Unity Toon Shader for Universal Render Pipeline is used as an example, but the ones for the Legacy (Built-in) and HDRP versions are alomost the same with URP, so please read it accordingly.
5454

5555
## 【Start using Unity Toon Shader】
@@ -226,7 +226,7 @@ The Color Space must be set to `Linear`.
226226

227227
<img width = "400" src="images/SelectLinearColorSpace.png">
228228

229-
The following sample scenes can be found by opening the sample project and opening the `Assets\Samples\Unity Toon Shader\0.0.6-preview\Universal RP\Sample Scenes(Universal)` folder.
229+
The following sample scenes can be found by opening the sample project and opening the `Assets\Samples\Unity Toon Shader\0.0.7-preview\Universal RP\Sample Scenes(Universal)` folder.
230230

231231
* ToonShader.unity :Settings for an illustration-style shader.
232232
* ToonShader_CelLook.unity :Settings for a cel-style shader.
@@ -249,8 +249,8 @@ They should come in handy as an example when creating your own scenes.
249249

250250
**NOTE**
251251
Sample scenes for other render pipeline can be found in the following folder.
252-
* for Legacy (Built-in):`Assets\Samples\Unity Toon Shader\0.0.6-preview\Legacy (built-in)\Runtime` folder
253-
* for HDRP:`Assets\Samples\Unity Toon Shader\0.0.6-preview\High definition render pipeline\Runtime` folder
252+
* for Legacy (Built-in):`Assets\Samples\Unity Toon Shader\0.0.7-preview\Legacy (built-in)\Runtime` folder
253+
* for HDRP:`Assets\Samples\Unity Toon Shader\0.0.7-preview\High definition render pipeline\Runtime` folder
254254

255255

256256
# Unity Toon Shader Setting Menu:Unity Toon Shader Custom Inspector

com.unity.toonshader/Documentation~/ja/index_ja.md

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# Unity Toon Shader 0.0.6-preview マニュアル
1+
# Unity Toon Shader 0.0.7-preview マニュアル
22
***Read this document in [English](../index.md)***
33

44
[![](../images/SDUnitychan_URP.png)](https://www.youtube.com/watch?v=TfZ8B409uqM)
@@ -49,7 +49,7 @@ Unity Toon Shader は、セルルック3DCGアニメーションの制作現場
4949
是非、貴方のご自慢のキャラクターモデルをUnity Toon Shaderで彩ってみてください。
5050
今まで以上に、キャラクターが美しく表現されるものと思います。
5151

52-
本マニュアルは、Unity Toon Shader の最新版 **Unity Toon Shader v.0.0.6-preview** 向けに書かれています。
52+
本マニュアルは、Unity Toon Shader の最新版 **Unity Toon Shader v.0.0.7-preview** 向けに書かれています。
5353
またマニュアル中では、Universal Render Pipeline版のUnity Toon Shaderの画面を例として使用しますが、Legacy(Built-in)およびHDRP版に関しましても、ほぼ同様の画面となっていますので、適宜読み替えてください。
5454

5555
## 【Unity Toon Shaderを使い始める】
@@ -223,7 +223,7 @@ Universal RP 用サンプルは`Project Setting`ダイアログで `UTS2URPPipel
223223

224224
<img width = "400" src="images/SelectLinearColorSpace.png">
225225

226-
サンプルプロジェクトを開くと、`Assets\Samples\Unity Toon Shader\0.0.6-preview\Universal RP\Sample Scenes(Universal)`フォルダ以下に、次のようなサンプルシーンがあります。
226+
サンプルプロジェクトを開くと、`Assets\Samples\Unity Toon Shader\0.0.7-preview\Universal RP\Sample Scenes(Universal)`フォルダ以下に、次のようなサンプルシーンがあります。
227227

228228
* ToonShader.unity :イラストルックのシェーダー設定
229229
* ToonShader_CelLook.unity :セルルックのシェーダー設定
@@ -246,8 +246,8 @@ Universal RP 用サンプルは`Project Setting`ダイアログで `UTS2URPPipel
246246

247247
**NOTE**
248248
その他のレンダーパイプライン向けのサンプルシーンは以下のフォルダに入っています。
249-
* Legacy(Built-in)の場合:`Assets\Samples\Unity Toon Shader\0.0.6-preview\Legacy (built-in)\Runtime`フォルダ
250-
* HDRPの場合:`Assets\Samples\Unity Toon Shader\0.0.6-preview\High definition render pipeline\Runtime`フォルダ 
249+
* Legacy(Built-in)の場合:`Assets\Samples\Unity Toon Shader\0.0.7-preview\Legacy (built-in)\Runtime`フォルダ
250+
* HDRPの場合:`Assets\Samples\Unity Toon Shader\0.0.7-preview\High definition render pipeline\Runtime`フォルダ 
251251

252252
# Unity Toon Shader 設定メニュー:Unity Toon Shaderカスタムインスペクター
253253

com.unity.toonshader/Editor/UTS_GUIBase.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ public class UTS_GUIBase : UnityEditor.ShaderGUI
2929
{
3030
protected const float kVersionX = 0.0f;
3131
protected const float kVersionY = 0.0f;
32-
protected const float kVersionZ = 6.0f;
32+
protected const float kVersionZ = 7.0f;
3333

3434
internal virtual string srpDefaultLightModeName { get; }
3535
internal virtual void TessellationSetting(Material materal) { }

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ Shader "HDRP/Toon"
1313
[HideInInspector] [Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
1414
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1515
[HideInInspector] _utsVersionY("VersionY", Float) = 0
16-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 6
16+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 7
1717

1818
// Syntesized Textures
1919
_MainTexSynthesized("_MainTexSynthesized",2D) = "white" {}

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToonTessellation.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ Shader "HDRP/ToonTessellation"
1212
[HideInInspector] _simpleUI("SimpleUI", Int) = 0
1313
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1414
[HideInInspector] _utsVersionY("VersionY", Float) = 0
15-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 6
15+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 7
1616
// Syntesized Textures
1717
_MainTexSynthesized("_MainTexSynthesized",2D) = "white" {}
1818
_ShadowControlSynthesized("_ShadowControlSynthesized", 2D) = "white" {}

com.unity.toonshader/Runtime/Legacy/Shaders/LegacyToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Shader "Toon (Built-in)" {
88
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
99
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 0
11-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 6
11+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 7
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
1313
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

com.unity.toonshader/Runtime/Legacy/Shaders/LegacyToonTessellation.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Shader "ToonTessellation (Built-in)" {
88
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
99
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 0
11-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 6
11+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 7
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
1313
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

com.unity.toonshader/Runtime/UniversalRP/Shaders/UniversalToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ Shader "Universal Render Pipeline/Toon" {
99
[HideInInspector] [Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
1010
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1111
[HideInInspector] _utsVersionY("VersionY", Float) = 0
12-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 6
12+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 7
1313

1414
[HideInInspector] _utsTechnique("Technique", int) = 0 //DWF
1515
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1

com.unity.toonshader/package.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
{
22
"name": "com.unity.toonshader",
33
"displayName":"Unity Toon Shader",
4-
"version": "0.0.6-preview",
4+
"version": "0.0.7-preview",
55
"unity": "2019.4",
66
"description": "Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.",
77
"samples": [

0 commit comments

Comments
 (0)