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Fixed: warnings (#240)
1 parent 01ad630 commit 954b196

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com.unity.toonshader/Runtime/HDRP/Shaders/ShaderPassForwardUTS.hlsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -432,7 +432,7 @@ void Frag(PackedVaryingsToPS packedInput,
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#elif defined(_SHADINGGRADEMAP) || defined(UTS_DEBUG_SHADOWMAP)
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if (mainLightIndex == -1 && s_lightData.lightType == GPULIGHTTYPE_PROJECTOR_BOX)
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{
435-
float shadow = EvaluateShadow_Punctual(context, posInput, s_lightData, builtinData, GetNormalForShadowBias(bsdfData), L, distances);
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float shadow = (float)EvaluateShadow_Punctual(context, posInput, s_lightData, builtinData, GetNormalForShadowBias(bsdfData), L, distances);
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context.shadowValue = shadow; // min(context.shadowValue, shadow); // ComputeShadowColor(shadow, s_lightData.shadowTint, s_lightData.penumbraTint);
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finalColor += UTS_MainLightShadingGrademap(context, input, lightDirection, lightColor, inverseClipping, channelAlpha, utsData);
@@ -446,7 +446,7 @@ void Frag(PackedVaryingsToPS packedInput,
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#else
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if (mainLightIndex == -1 && s_lightData.lightType == GPULIGHTTYPE_PROJECTOR_BOX)
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{
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float shadow = EvaluateShadow_Punctual(context, posInput, s_lightData, builtinData, GetNormalForShadowBias(bsdfData), L, distances);
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float shadow = (float)EvaluateShadow_Punctual(context, posInput, s_lightData, builtinData, GetNormalForShadowBias(bsdfData), L, distances);
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context.shadowValue = shadow; // min(context.shadowValue, shadow); // ComputeShadowColor(shadow, s_lightData.shadowTint, s_lightData.penumbraTint);
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finalColor += UTS_MainLight(context, input, lightDirection, lightColor, inverseClipping, channelAlpha, utsData);
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}

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