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7 | 7 | | With Advanced Control Map | OK | OK | OK | |
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8 | 8 | | ***2. Shader Settings*** | | | | |
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9 | 9 | | Culling | OK | OK | OK | |
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10 |
| -| Stencil | OK | OK | N.A. | | |
11 |
| -| Stencil Value | OK | OK | N.A. | | |
| 10 | +| Stencil | OK | OK | NO | | |
| 11 | +| Stencil Value | OK | OK | NO | | |
12 | 12 | | Clipping | OK | OK | OK | |
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13 | 13 | | Clipping Mask | OK | OK | OK | |
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14 | 14 | | Invert Clipping Mask | OK | OK | OK | |
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71 | 71 | | ***10. Scene Light Effectiveness Settings*** | | | | |
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72 | 72 | Activate/Deactive LightColor Effectiveness to each color:<br> Base Color,1st Shading Color, 2nd Shading Color, Highlight, Rim Light, Inverted Light Direction Rim Light, MatCap, Angel Ring, or Outline | OK | OK | OK | |
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73 | 73 | | ***11. Metaverse Settings*** | | | | |
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74 |
| -| Metaverse Light | OK | OK | N.A. | | |
75 |
| -| Metaverse Light Intensity | OK | OK | N.A. | | |
76 |
| -| Metaverse Light Direction | OK | OK | N.A. | | |
| 74 | +| Metaverse Light | OK | OK | NO | | |
| 75 | +| Metaverse Light Intensity | OK | OK | NO | | |
| 76 | +| Metaverse Light Direction | OK | OK | NO | | |
77 | 77 | | ***12. Outline Settings*** | | | | |
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78 | 78 | | Outline Mode | OK | OK | OK | |
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79 | 79 | | Outline Width | OK | OK | OK | |
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96 | 96 | | Substitute for directional light | N.A. | N.A. | OK | To get around the limitation that multiple directional lights can't cast shadows at the same time. |
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97 | 97 | | ***17. Rendering Paths*** | | | | |
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98 | 98 | | Forward | OK | OK | OK | |
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99 |
| -| Forward+ | N/A | OK | N/A | | |
| 99 | +| Forward+ | N/A | OK | N/A | | |
100 | 100 | | Deferred | NO | NO | OK | |
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101 |
| -| Deferred+ | N/A | NO | N/A | | |
| 101 | +| Deferred+ | N/A | NO | N/A | | |
102 | 102 |
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103 | 103 |
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104 | 104 |
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