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doc: clarify which features that are not impossible to implement (#488)
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com.unity.toonshader/Documentation~/FeatureModel_en.md

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| With Advanced Control Map | OK | OK | OK | |
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| ***2. Shader Settings*** | | | | |
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| Culling | OK | OK | OK | |
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| Stencil | OK | OK | N.A. | |
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| Stencil Value | OK | OK | N.A. | |
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| Stencil | OK | OK | NO | |
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| Stencil Value | OK | OK | NO | |
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| Clipping | OK | OK | OK | |
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| Clipping Mask | OK | OK | OK | |
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| Invert Clipping Mask | OK | OK | OK | |
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| ***10. Scene Light Effectiveness Settings*** | | | | |
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Activate/Deactive LightColor Effectiveness to each color:<br> Base Color,1st Shading Color, 2nd Shading Color, Highlight, Rim Light, Inverted Light Direction Rim Light, MatCap, Angel Ring, or Outline | OK | OK | OK | |
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| ***11. Metaverse Settings*** | | | | |
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| Metaverse Light | OK | OK | N.A. | |
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| Metaverse Light Intensity | OK | OK | N.A. | |
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| Metaverse Light Direction | OK | OK | N.A. | |
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| Metaverse Light | OK | OK | NO | |
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| Metaverse Light Intensity | OK | OK | NO | |
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| Metaverse Light Direction | OK | OK | NO | |
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| ***12. Outline Settings*** | | | | |
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| Outline Mode | OK | OK | OK | |
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| Outline Width | OK | OK | OK | |
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| Substitute for directional light | N.A. | N.A. | OK | To get around the limitation that multiple directional lights can't cast shadows at the same time. |
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| ***17. Rendering Paths*** | | | | |
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| Forward | OK | OK | OK | |
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| Forward+ | N/A | OK | N/A | |
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| Forward+ | N/A | OK | N/A | |
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| Deferred | NO | NO | OK | |
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| Deferred+ | N/A | NO | N/A | |
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| Deferred+ | N/A | NO | N/A | |
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