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com.unity.toonshader/CHANGELOG.md

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# Changelog
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## [0.7.6-preview] - 2022-07-05
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# Next version is 0.7.6-preview
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## [0.7.6-preview] - 2022-08-24
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# Fixed:
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* typo in the docs.
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* A image wasn't displayed in index.html.
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## [0.7.5-preview] - 2022-06-27
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* Improved the logic for blending outlines into a scene when there are no directional lights in the scene.

com.unity.toonshader/Documentation~/GettingStarted.md

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| <img src="images/BoldOutline2.png" > |
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## Advanced techniques
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Now, you learned basic cel-sheding. But, professional cel-shading often requires more treatments. You will lean a couple of techniques in this section.
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Now, you learned basic cel-sheding. But, professional cel-shading often requires more treatments. You will learn a couple of techniques in this section.
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### Eliminating outlines around eyes
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Look at the character's face above again. You will notice outlines around characters' eyes spoiling the images. UTS provides [Outline Width Map](Outline.md#outline-width-map) to solve this. By applying that map, you can control the thickness of outlines around every part of the meshes to your satisfaction.

com.unity.toonshader/Documentation~/index.md

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| Typical color design instruction example |
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|--|
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| <img src="images/UTS4Color2.png" width=400> |
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| ![](images/UTS4Color2.png)|
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| A: Highlight Color|
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| B: Base Color |
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| C: 1st Shading Color|

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