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Updated CHANGELOG and removed unnecessary comments about TRANSFORM_TEX()
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com.unity.toonshader/CHANGELOG.md

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# Changelog
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## [0.9.7-preview] - 2024-02-24
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## [0.9.7-preview] - 2024-03-30
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### Updated
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* URP Shader is comaptible with Light Layer. (Thanks to Hum9183Hum9183)
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* Fixed:Base Map missing Tiling & Offset controls for all the render pipelines. (Thanks to Hum9183Hum9183)
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## [0.9.6-preview] - 2023-09-24
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### Updated

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToonHead.hlsl

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#endif
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// Transforms 2D UV by scale/bias property
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//#define TRANSFORM_TEX(tex,name) (tex.xy * name##_ST.xy + name##_ST.zw)
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#define UCTS_TEXTURE2D(tex,name) SAMPLE_TEXTURE2D(tex,sampler##tex,TRANSFORM_TEX(name, tex));
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com.unity.toonshader/Runtime/UniversalRP/Shaders/UniversalToonHead.hlsl

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#endif
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// Transforms 2D UV by scale/bias property
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//#define TRANSFORM_TEX(tex,name) (tex.xy * name##_ST.xy + name##_ST.zw)
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#define UCTS_TEXTURE2D(tex,name) SAMPLE_TEXTURE2D(tex,sampler##tex,TRANSFORM_TEX(name, tex));
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inline float4 UnityObjectToClipPosInstanced(in float3 pos)

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