Skip to content

Commit dde2d5c

Browse files
committed
Updated package version to 0.0.5-preview
1 parent 56fbb04 commit dde2d5c

File tree

7 files changed

+7
-7
lines changed

7 files changed

+7
-7
lines changed

com.unity.toonshader/Editor/UTS_GUIBase.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ public class UTS_GUIBase : UnityEditor.ShaderGUI
2929
{
3030
protected const float kVersionX = 0.0f;
3131
protected const float kVersionY = 0.0f;
32-
protected const float kVersionZ = 4.0f;
32+
protected const float kVersionZ = 5.0f;
3333

3434
internal virtual string srpDefaultLightModeName { get; }
3535
internal virtual void TessellationSetting(Material materal) { }

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ Shader "HDRP/Toon"
1313
[HideInInspector] [Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
1414
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1515
[HideInInspector] _utsVersionY("VersionY", Float) = 0
16-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 4
16+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 5
1717

1818
// Syntesized Textures
1919
_MainTexSynthesized("_MainTexSynthesized",2D) = "white" {}

com.unity.toonshader/Runtime/HDRP/Shaders/HDRPToonTessellation.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ Shader "HDRP/ToonTessellation"
1212
[HideInInspector] _simpleUI("SimpleUI", Int) = 0
1313
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1414
[HideInInspector] _utsVersionY("VersionY", Float) = 0
15-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 4
15+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 5
1616
// Syntesized Textures
1717
_MainTexSynthesized("_MainTexSynthesized",2D) = "white" {}
1818
_ShadowControlSynthesized("_ShadowControlSynthesized", 2D) = "white" {}

com.unity.toonshader/Runtime/Legacy/Shaders/LegacyToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Shader "Toon (Built-in)" {
88
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
99
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 0
11-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 4
11+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 5
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
1313
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

com.unity.toonshader/Runtime/Legacy/Shaders/LegacyToonTessellation.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Shader "ToonTessellation (Built-in)" {
88
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
99
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 0
11-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 4
11+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 5
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
1313
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

com.unity.toonshader/Runtime/UniversalRP/Shaders/UniversalToon.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ Shader "Universal Render Pipeline/Toon" {
99
[HideInInspector] [Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
1010
[HideInInspector] _utsVersionX("VersionX", Float) = 0
1111
[HideInInspector] _utsVersionY("VersionY", Float) = 0
12-
[HideInInspector] _utsVersionZ("VersionZ", Float) = 4
12+
[HideInInspector] _utsVersionZ("VersionZ", Float) = 5
1313

1414
[HideInInspector] _utsTechnique("Technique", int) = 0 //DWF
1515
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1

com.unity.toonshader/package.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
{
22
"name": "com.unity.toonshader",
33
"displayName":"Unity Toon Shader",
4-
"version": "0.0.4-preview",
4+
"version": "0.0.5-preview",
55
"unity": "2019.4",
66
"description": "Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.",
77
"samples": [

0 commit comments

Comments
 (0)