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Removed [HideInInspector] attribute in the shaders to control them from material switch. (#284)
1 parent 2aba68d commit f475b14

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2 files changed

+16
-16
lines changed

2 files changed

+16
-16
lines changed

com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ Shader "Toon" {
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 9
1111
[HideInInspector] _utsVersionZ("VersionZ", Float) = 0
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
13-
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
13+
_AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

1515
[Enum(OFF, 0, StencilOut, 1, StencilMask, 2)] _StencilMode("StencilMode", int) = 0
1616
// these are set in UniversalToonGUI.cs in accordance with _StencilMode
@@ -35,7 +35,7 @@ Shader "Toon" {
3535
// ClippingMask paramaters from Here.
3636
_ClippingMask("ClippingMask", 2D) = "white" {}
3737

38-
[HideInInspector] _IsBaseMapAlphaAsClippingMask("IsBaseMapAlphaAsClippingMask", Float) = 0
38+
_IsBaseMapAlphaAsClippingMask("IsBaseMapAlphaAsClippingMask", Float) = 0
3939
//
4040
[Toggle(_)] _Inverse_Clipping("Inverse_Clipping", Float) = 0
4141
_Clipping_Level("Clipping_Level", Range(0, 1)) = 0
@@ -51,11 +51,11 @@ Shader "Toon" {
5151

5252

5353
_MainTex ("BaseMap", 2D) = "white" {}
54-
[HideInInspector] _BaseMap ("BaseMap", 2D) = "white" {}
54+
_BaseMap ("BaseMap", 2D) = "white" {}
5555
_BaseColor ("BaseColor", Color) = (1,1,1,1)
5656
//v.2.0.5 : Clipping/TransClipping for SSAO Problems in PostProcessing Stack.
5757
//If you want to go back the former SSAO results, comment out the below line.
58-
[HideInInspector] _Color ("Color", Color) = (1,1,1,1)
58+
_Color ("Color", Color) = (1,1,1,1)
5959
//
6060
[Toggle(_)] _Is_LightColor_Base ("Is_LightColor_Base", Float ) = 1
6161
_1st_ShadeMap ("1st_ShadeMap", 2D) = "white" {}
@@ -79,10 +79,10 @@ Shader "Toon" {
7979
_BaseShade_Feather ("Base/Shade_Feather", Range(0.0001, 1)) = 0.0001
8080
_ShadeColor_Step ("ShadeColor_Step", Range(0, 1)) = 0
8181
_1st2nd_Shades_Feather ("1st/2nd_Shades_Feather", Range(0.0001, 1)) = 0.0001
82-
[HideInInspector] _1st_ShadeColor_Step ("1st_ShadeColor_Step", Range(0, 1)) = 0.5
83-
[HideInInspector] _1st_ShadeColor_Feather ("1st_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
84-
[HideInInspector] _2nd_ShadeColor_Step ("2nd_ShadeColor_Step", Range(0, 1)) = 0
85-
[HideInInspector] _2nd_ShadeColor_Feather ("2nd_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
82+
_1st_ShadeColor_Step ("1st_ShadeColor_Step", Range(0, 1)) = 0.5
83+
_1st_ShadeColor_Feather ("1st_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
84+
_2nd_ShadeColor_Step ("2nd_ShadeColor_Step", Range(0, 1)) = 0
85+
_2nd_ShadeColor_Feather ("2nd_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
8686
//v.2.0.5
8787
_StepOffset ("Step_Offset (ForwardAdd Only)", Range(-0.5, 0.5)) = 0
8888
[Toggle(_)] _Is_Filter_HiCutPointLightColor ("PointLights HiCut_Filter (ForwardAdd Only)", Float ) = 1

com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ Shader "Toon(Tessellation)" {
1010
[HideInInspector] _utsVersionY("VersionY", Float) = 9
1111
[HideInInspector] _utsVersionZ("VersionZ", Float) = 0
1212
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
13-
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
13+
_AutoRenderQueue("Automatic Render Queue ", int) = 1
1414

1515
[Enum(OFF, 0, StencilOut, 1, StencilMask, 2)] _StencilMode("StencilMode", int) = 0
1616
// these are set in UniversalToonGUI.cs in accordance with _StencilMode
@@ -35,7 +35,7 @@ Shader "Toon(Tessellation)" {
3535
// ClippingMask paramaters from Here.
3636
_ClippingMask("ClippingMask", 2D) = "white" {}
3737

38-
[HideInInspector] _IsBaseMapAlphaAsClippingMask("IsBaseMapAlphaAsClippingMask", Float) = 0
38+
_IsBaseMapAlphaAsClippingMask("IsBaseMapAlphaAsClippingMask", Float) = 0
3939
//
4040
[Toggle(_)] _Inverse_Clipping("Inverse_Clipping", Float) = 0
4141
_Clipping_Level("Clipping_Level", Range(0, 1)) = 0
@@ -51,11 +51,11 @@ Shader "Toon(Tessellation)" {
5151

5252

5353
_MainTex ("BaseMap", 2D) = "white" {}
54-
[HideInInspector] _BaseMap ("BaseMap", 2D) = "white" {}
54+
_BaseMap ("BaseMap", 2D) = "white" {}
5555
_BaseColor ("BaseColor", Color) = (1,1,1,1)
5656
//v.2.0.5 : Clipping/TransClipping for SSAO Problems in PostProcessing Stack.
5757
//If you want to go back the former SSAO results, comment out the below line.
58-
[HideInInspector] _Color ("Color", Color) = (1,1,1,1)
58+
_Color ("Color", Color) = (1,1,1,1)
5959
//
6060
[Toggle(_)] _Is_LightColor_Base ("Is_LightColor_Base", Float ) = 1
6161
_1st_ShadeMap ("1st_ShadeMap", 2D) = "white" {}
@@ -79,10 +79,10 @@ Shader "Toon(Tessellation)" {
7979
_BaseShade_Feather ("Base/Shade_Feather", Range(0.0001, 1)) = 0.0001
8080
_ShadeColor_Step ("ShadeColor_Step", Range(0, 1)) = 0
8181
_1st2nd_Shades_Feather ("1st/2nd_Shades_Feather", Range(0.0001, 1)) = 0.0001
82-
[HideInInspector] _1st_ShadeColor_Step ("1st_ShadeColor_Step", Range(0, 1)) = 0.5
83-
[HideInInspector] _1st_ShadeColor_Feather ("1st_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
84-
[HideInInspector] _2nd_ShadeColor_Step ("2nd_ShadeColor_Step", Range(0, 1)) = 0
85-
[HideInInspector] _2nd_ShadeColor_Feather ("2nd_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
82+
_1st_ShadeColor_Step ("1st_ShadeColor_Step", Range(0, 1)) = 0.5
83+
_1st_ShadeColor_Feather ("1st_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
84+
_2nd_ShadeColor_Step ("2nd_ShadeColor_Step", Range(0, 1)) = 0
85+
_2nd_ShadeColor_Feather ("2nd_ShadeColor_Feather", Range(0.0001, 1)) = 0.0001
8686
//v.2.0.5
8787
_StepOffset ("Step_Offset (ForwardAdd Only)", Range(-0.5, 0.5)) = 0
8888
[Toggle(_)] _Is_Filter_HiCutPointLightColor ("PointLights HiCut_Filter (ForwardAdd Only)", Float ) = 1

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