@@ -10,7 +10,7 @@ Shader "Toon(Tessellation)" {
1010 [HideInInspector ] _utsVersionY( "VersionY" , Float ) = 9
1111 [HideInInspector ] _utsVersionZ( "VersionZ" , Float ) = 0
1212 [HideInInspector ] _utsTechnique ( "Technique" , int ) = 0 //DWF
13- [ HideInInspector ] _AutoRenderQueue( "Automatic Render Queue " , int ) = 1
13+ _AutoRenderQueue( "Automatic Render Queue " , int ) = 1
1414
1515 [Enum (OFF, 0 , StencilOut, 1 , StencilMask, 2 )] _StencilMode( "StencilMode" , int ) = 0
1616 // these are set in UniversalToonGUI.cs in accordance with _StencilMode
@@ -35,7 +35,7 @@ Shader "Toon(Tessellation)" {
3535 // ClippingMask paramaters from Here.
3636 _ClippingMask( "ClippingMask" , 2D ) = "white" {}
3737
38- [ HideInInspector ] _IsBaseMapAlphaAsClippingMask( "IsBaseMapAlphaAsClippingMask" , Float ) = 0
38+ _IsBaseMapAlphaAsClippingMask( "IsBaseMapAlphaAsClippingMask" , Float ) = 0
3939 //
4040 [Toggle (_)] _Inverse_Clipping( "Inverse_Clipping" , Float ) = 0
4141 _Clipping_Level( "Clipping_Level" , Range (0 , 1 )) = 0
@@ -51,11 +51,11 @@ Shader "Toon(Tessellation)" {
5151
5252
5353 _MainTex ( "BaseMap" , 2D ) = "white" {}
54- [ HideInInspector ] _BaseMap ( "BaseMap" , 2D ) = "white" {}
54+ _BaseMap ( "BaseMap" , 2D ) = "white" {}
5555 _BaseColor ( "BaseColor" , Color ) = (1 ,1 ,1 ,1 )
5656 //v.2.0.5 : Clipping/TransClipping for SSAO Problems in PostProcessing Stack.
5757 //If you want to go back the former SSAO results, comment out the below line.
58- [ HideInInspector ] _Color ( "Color" , Color ) = (1 ,1 ,1 ,1 )
58+ _Color ( "Color" , Color ) = (1 ,1 ,1 ,1 )
5959 //
6060 [Toggle (_)] _Is_LightColor_Base ( "Is_LightColor_Base" , Float ) = 1
6161 _1st_ShadeMap ( "1st_ShadeMap" , 2D ) = "white" {}
@@ -79,10 +79,10 @@ Shader "Toon(Tessellation)" {
7979 _BaseShade_Feather ( "Base/Shade_Feather" , Range (0.0001 , 1 )) = 0.0001
8080 _ShadeColor_Step ( "ShadeColor_Step" , Range (0 , 1 )) = 0
8181 _1st2nd_Shades_Feather ( "1st/2nd_Shades_Feather" , Range (0.0001 , 1 )) = 0.0001
82- [ HideInInspector ] _1st_ShadeColor_Step ( "1st_ShadeColor_Step" , Range (0 , 1 )) = 0.5
83- [ HideInInspector ] _1st_ShadeColor_Feather ( "1st_ShadeColor_Feather" , Range (0.0001 , 1 )) = 0.0001
84- [ HideInInspector ] _2nd_ShadeColor_Step ( "2nd_ShadeColor_Step" , Range (0 , 1 )) = 0
85- [ HideInInspector ] _2nd_ShadeColor_Feather ( "2nd_ShadeColor_Feather" , Range (0.0001 , 1 )) = 0.0001
82+ _1st_ShadeColor_Step ( "1st_ShadeColor_Step" , Range (0 , 1 )) = 0.5
83+ _1st_ShadeColor_Feather ( "1st_ShadeColor_Feather" , Range (0.0001 , 1 )) = 0.0001
84+ _2nd_ShadeColor_Step ( "2nd_ShadeColor_Step" , Range (0 , 1 )) = 0
85+ _2nd_ShadeColor_Feather ( "2nd_ShadeColor_Feather" , Range (0.0001 , 1 )) = 0.0001
8686 //v.2.0.5
8787 _StepOffset ( "Step_Offset (ForwardAdd Only)" , Range (-0.5 , 0.5 )) = 0
8888 [Toggle (_)] _Is_Filter_HiCutPointLightColor ( "PointLights HiCut_Filter (ForwardAdd Only)" , Float ) = 1
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