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@@ -274,13 +274,13 @@ Meanwhile, you can join our [discussion channel](https://unity.cn/plate/uiwidget
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#### FAQ
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**1.** The editor crashes when openning a UIWidgets 2.0 project, e.g., the Sample projects.
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1. The editor crashes when openning a UIWidgets 2.0 project, e.g., the Sample projects.
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Please make sure that you are using campatible Unity versions to the specific UIWidgets version. For example, **UIWidgets 2.0.3** is only supported on Unity China version between 2019.4.26f1c1 and 2019.4.29f1c1. You can find the detailed information in
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this [section](#unity).
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**2.** After openning a UIWidgets 2.0 project I receive an error **DllNotFoundException: libUIWidgets**.
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2. After openning a UIWidgets 2.0 project I receive an error **DllNotFoundException: libUIWidgets**.
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Please make sure that the native libraries are correctly downloaded to your project. You can find them under *UIWidgetsPackageRoot*/Runtime/Plugins. For example, the libUIWidgets.dll under the sub folder */X86_64* is the native library for Windows and the libUIWidgets.dylib under *osx* is for Mac.
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@@ -289,7 +289,7 @@ this [section](#unity).
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git lfs pull
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```
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**3.** What the difference between UIWidgets 2.0 and UIWidgets 1.0 ?
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3. What the difference between UIWidgets 2.0 and UIWidgets 1.0 ?
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In UIWidgets 1.0 we used Unity [Graphics API](https://docs.unity3d.com/ScriptReference/Graphics.html) for the rendering and all rendering codes are writen in C#. Therefore it is able to run freely on all platforms that Unity supports but relatively slow. The rendering result is also not exactly the same as in flutter due to the difference between the Unity rendering engine and flutter engine.
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