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Update com.unity.ml-agents/Documentation~/Integrations-Match3.md
Co-authored-by: amanda-butler-unity <[email protected]>
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com.unity.ml-agents/Documentation~/Integrations-Match3.md

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@@ -27,7 +27,7 @@ These are handled by implementing the abstract methods of `AbstractBoard`.
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Returns the largest `BoardSize` that the game can use. This is used to determine the sizes of observations and sensors,
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so don't make it larger than necessary.
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##### `public virtual BoardSize GetCurrentBoardSize()`
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#### `public virtual BoardSize GetCurrentBoardSize()`
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Returns the current size of the board. Each field on this BoardSize must be less than or equal to the corresponding
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field returned by `GetMaxBoardSize()`. This method is optional; if your always use the same size board, you don't
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need to override it.

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