@@ -65,11 +65,11 @@ The "physical" components of the environment include a Plane to act as the floor
6565for the Agent to move around on, a Cube to act as the goal or target for the
6666agent to seek, and a Sphere to represent the Agent itself.
6767
68- ### Create the floor plane
68+ ### Create the Floor Plane
6969
70701 . Right click in Hierarchy window, select 3D Object > Plane.
71712 . Name the GameObject "Floor."
72- 3 . Select Plane to view its properties in the Inspector window.
72+ 3 . Select the Floor Plane to view its properties in the Inspector window.
73734 . Set Transform to Position = (0, 0, 0), Rotation = (0, 0, 0), Scale = (1, 1, 1).
74745 . On the Plane's Mesh Renderer, expand the Materials property and change the
7575 default-material to * LightGridFloorSquare* (or any suitable material of your choice).
@@ -84,7 +84,7 @@ different material from the list of all materials currently in the project.)
8484
85851 . Right click in Hierarchy window, select 3D Object > Cube.
86862 . Name the GameObject "Target"
87- 3 . Select Target to view its properties in the Inspector window.
87+ 3 . Select the Target Cube to view its properties in the Inspector window.
88884 . Set Transform to Position = (3, 0.5, 3), Rotation = (0, 0, 0), Scale = (1, 1, 1).
89895 . On the Cube's Mesh Renderer, expand the Materials property and change the
9090 default-material to * Block* .
@@ -95,7 +95,7 @@ different material from the list of all materials currently in the project.)
9595
96961 . Right click in Hierarchy window, select 3D Object > Sphere.
97972 . Name the GameObject "RollerAgent"
98- 3 . Select Target to view its properties in the Inspector window.
98+ 3 . Select the RollerAgent Sphere to view its properties in the Inspector window.
99994 . Set Transform to Position = (0, 0.5, 0), Rotation = (0, 0, 0), Scale = (1, 1, 1).
1001005 . On the Sphere's Mesh Renderer, expand the Materials property and change the
101101 default-material to * CheckerSquare* .
@@ -162,7 +162,7 @@ in the Inspector window.
162162
163163The Brain object encapsulates the decision making process. An Agent sends its
164164observations to its Brain and expects a decision in return. The type of the Brain
165- (Learning, Heuristic or player ) determines how the Brain makes decisions.
165+ (Learning, Heuristic or Player ) determines how the Brain makes decisions.
166166To create the Brain:
167167
1681681 . Go to ** Assets** > ** Create** > ** ML-Agents** and select the type of Brain asset
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