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lines changed Original file line number Diff line number Diff line change @@ -238,11 +238,11 @@ the steps described
238238 ` UnitySDK/Assets/ML-Agents/Examples/3DBall/TFModels/ ` .
2392392 . Open the Unity Editor, and select the ** 3DBall** scene as described above.
2402403 . Select the ** 3DBallLearning** Learning Brain from the Scene hierarchy.
241- 5 . Drag the ` <brain_name>.nn ` file from the Project window of
241+ 4 . Drag the ` <brain_name>.nn ` file from the Project window of
242242 the Editor to the ** Model** placeholder in the ** 3DBallLearning**
243243 inspector window.
244- 6 . Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
245- 7 . Press the :arrow_forward : button at the top of the Editor.
244+ 5 . Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
245+ 6 . Press the :arrow_forward : button at the top of the Editor.
246246
247247## Next Steps
248248
Original file line number Diff line number Diff line change @@ -495,8 +495,8 @@ environment.
495495
496496## Training the Environment
497497
498- Now you can train the Agent. To get ready for training, you must first to change
499- the ` Brain ` of the agent to be the Learning Brain ` RollerBallBrain ` .
498+ Now you can train the Agent. To get ready for training, you must first drag the
499+ ` RollerBallBrain ` asset to the ** RollerAgent ** GameObject ` Brain ` field to change to the learning brain .
500500Then, select the Academy GameObject and check the ` Control ` checkbox for
501501the RollerBallBrain item in the ** Broadcast Hub** list. From there, the process is
502502the same as described in [ Training ML-Agents] ( Training-ML-Agents.md ) . Note that the
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