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Release v0.8.2 doc fixes (#2155)
* Minor basic guide fix * made it clear for training instruction
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docs/Basic-Guide.md

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`UnitySDK/Assets/ML-Agents/Examples/3DBall/TFModels/`.
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2. Open the Unity Editor, and select the **3DBall** scene as described above.
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3. Select the **3DBallLearning** Learning Brain from the Scene hierarchy.
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5. Drag the `<brain_name>.nn` file from the Project window of
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4. Drag the `<brain_name>.nn` file from the Project window of
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the Editor to the **Model** placeholder in the **3DBallLearning**
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inspector window.
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6. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
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7. Press the :arrow_forward: button at the top of the Editor.
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5. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
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6. Press the :arrow_forward: button at the top of the Editor.
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## Next Steps
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docs/Learning-Environment-Create-New.md

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## Training the Environment
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Now you can train the Agent. To get ready for training, you must first to change
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the `Brain` of the agent to be the Learning Brain `RollerBallBrain`.
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Now you can train the Agent. To get ready for training, you must first drag the
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`RollerBallBrain` asset to the **RollerAgent** GameObject `Brain` field to change to the learning brain.
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Then, select the Academy GameObject and check the `Control` checkbox for
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the RollerBallBrain item in the **Broadcast Hub** list. From there, the process is
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the same as described in [Training ML-Agents](Training-ML-Agents.md). Note that the

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