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Make ball opaque (#870)
1 parent 4d26483 commit 7ebb7b8

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-7
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  • unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials

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-7
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unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Ball.mat

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -8,13 +8,12 @@ Material:
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m_PrefabInternal: {fileID: 0}
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m_Name: Ball
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
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m_ShaderKeywords: _EMISSION
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
@@ -59,19 +58,19 @@ Material:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 3
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 1.1886792, g: 0.56508875, b: 0.1738163, a: 1}

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