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Added comment on OpenGL 3.0 emulation (#1735)
* Added comment on OpenGL 3.0 emulation * Updated line change
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docs/Unity-Inference-Engine.md

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@@ -8,7 +8,13 @@ to run the neural network within Unity.
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## Supported devices
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Scripting Backends : The Unity Inference Engine is generally faster with __IL2CPP__ than with __Mono__ for Standalone builds.
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Scripting Backends : The Unity Inference Engine is generally faster with
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__IL2CPP__ than with __Mono__ for Standalone builds.
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In the Editor, It is not possible to use the Unity Inference Engine with
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GPU device selected when Editor Graphics Emulation is set to __OpenGL(ES)
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3.0 or 2.0 emulation__. Also there might be non-fatal build time errors
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when target platform includes Graphics API that does not support
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__Unity Compute Shaders__.
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The Unity Inference Engine supposedly works on any Unity supported platform
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but we only tested for the following platforms :
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