@@ -140,7 +140,7 @@ public int NumPoses
140140 /// <summary>
141141 /// Get the parent index of the body at the specified index.
142142 /// </summary>
143- /// <param name="index">The index of the body whose parent index is to be retrieved.</param>
143+ /// <param name="index">The index of the body whose parent index is to be retrieved.</param>
144144 /// <returns>The parent index of the body at the specified index.</returns>
145145 public int GetParentIndex ( int index )
146146 {
@@ -155,8 +155,8 @@ public int GetParentIndex(int index)
155155 /// <summary>
156156 /// Set whether the pose at the given index is enabled or disabled for observations.
157157 /// </summary>
158- /// <param name="index">The index of the pose to enable or disable.</param>
159- /// <param name="val">Whether the pose is enabled (true) or disabled (false).</param>
158+ /// <param name="index">The index of the pose to enable or disable.</param>
159+ /// <param name="val">Whether the pose is enabled (true) or disabled (false).</param>
160160 public void SetPoseEnabled ( int index , bool val )
161161 {
162162 m_PoseEnabled [ index ] = val ;
@@ -443,7 +443,7 @@ public static class PoseExtensions
443443 /// P.Inverse() * P
444444 /// will equal the identity pose (within tolerance).
445445 /// </summary>
446- /// <param name="pose">The pose to operate on.</param>
446+ /// <param name="pose">The pose to operate on.</param>
447447 /// <returns>Inverse `Pose`.</returns>
448448 public static Pose Inverse ( this Pose pose )
449449 {
@@ -455,8 +455,8 @@ public static Pose Inverse(this Pose pose)
455455 /// <summary>
456456 /// This is equivalent to Pose.GetTransformedBy(), but keeps the order more intuitive.
457457 /// </summary>
458- /// <param name="pose">The pose to transform by.</param>
459- /// <param name="rhs">The pose to be transformed.</param>
458+ /// <param name="pose">The pose to transform by.</param>
459+ /// <param name="rhs">The pose to be transformed.</param>
460460 /// <returns>Multiplied `Pose`.</returns>
461461 public static Pose Multiply ( this Pose pose , Pose rhs )
462462 {
@@ -468,8 +468,8 @@ public static Pose Multiply(this Pose pose, Pose rhs)
468468 /// as a 4x4 matrix and multiplying the augmented vector.
469469 /// See https://en.wikipedia.org/wiki/Affine_transformation#Augmented_matrix for more details.
470470 /// </summary>
471- /// <param name="pose">The pose to transform by.</param>
472- /// <param name="rhs">The vector to be transformed.</param>
471+ /// <param name="pose">The pose to transform by.</param>
472+ /// <param name="rhs">The vector to be transformed.</param>
473473 /// <returns>Multiplied `Pose`.</returns>
474474 public static Vector3 Multiply ( this Pose pose , Vector3 rhs )
475475 {
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