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Merge pull request #493 from Unity-Technologies/release-0.3
Improve iOS additional instructions (#386)
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docs/Using-TensorFlow-Sharp-in-Unity.md

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@@ -74,12 +74,12 @@ If you followed these instructions well, the agents in your environment that use
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* Once you build for iOS in the editor, Xcode will launch.
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* In `General` -> `Linked Frameworks and Libraries`:
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* Add a framework called `Framework.accelerate`
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* Add a framework called `Accelerate.framework`
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* Remove the library `libtensorflow-core.a`
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* In `Build Settings`->`Linking`->`Other Linker Flags`:
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* Double Click on the flag list
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* Type `-force_load`
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* Drag the library `libtensorflow-core.a` from the `Project Navigator` on the left under `Libraries/ML-Agents/Plugins/iOS` into the flag list.
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* Double click on the flag list to expand the list
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* Add `-force_load`
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* Drag the library `libtensorflow-core.a` from the `Project Navigator` on the left under `Libraries/ML-Agents/Plugins/iOS` into the flag list, after `-force_load`.
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# Using TensorFlowSharp without ML-Agents
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