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lines changed Original file line number Diff line number Diff line change @@ -233,16 +233,19 @@ The `SensorComponent` abstract class is used to create the actual `ISensor` at
233233runtime. It must be attached to the same ` GameObject ` as the ` Agent ` , or to a
234234child ` GameObject ` .
235235
236- There are several SensorComponents provided in the API:
237- - ` CameraSensorComponent ` - Allows image from ` Camera ` to be used as
238- observation.
239- - ` RenderTextureSensorComponent ` - Allows content of ` RenderTexture ` to be used
240- as observation.
241- - ` RayPerceptionSensorComponent ` - Allows information from set of ray-casts to
242- be used as observation.
236+ There are several SensorComponents provided in the API, including:
237+ - ` CameraSensorComponent ` - Uses images from a ` Camera ` as observations.
238+ - ` RenderTextureSensorComponent ` - Uses the content of a ` RenderTexture ` as
239+ observations.
240+ - ` RayPerceptionSensorComponent ` - Uses the information from set of ray casts
241+ as observations.
242+ - ` Match3SensorComponent ` - Uses the board of a [ Match-3 game] ( Integrations-Match3.md )
243+ as observations.
244+ - ` GridSensorComponent ` - Uses a set of box queries in a grid shape as
245+ observations.
243246
244247** NOTE** : you do not need to adjust the Space Size in the Agent's
245- ` Behavior Parameters ` when using an ISensor SensorComponents.
248+ ` Behavior Parameters ` when using ` SensorComponents ` s .
246249
247250Internally, both ` Agent.CollectObservations ` and ` [Observable] ` attribute use an
248251ISensors to write observations, although this is mostly abstracted from the user.
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