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This section contains legacy documentation for deploying ML-Agents training in cloud environments. While these approaches may still work, they are no longer actively maintained or recommended.
|[ML-Agents Theory](ML-Agents-Overview.md)| Learn about core concepts of ML-Agents. |
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|[Get started](Get-Started.md)| Learn how to install ML-Agents and explore samples. |
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|[Learning Environments and Agents](Learning-Environments-Agents.md)| Learn about Environments, Agents, creating environments, and using executable builds. |
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|[Learning Environments and Agents](Learning-Environments-Agents.md)| Learn about Environments, Agents, creating environments, and using executable builds. |
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|[Training](Training.md)| Training workflow, config file, monitoring tools, custom plugins, and profiling. |
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|[Python APIs](Python-APIs.md)| Gym, PettingZoo, low-level interfaces, and trainer documentation. |
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|[Python Tutorial with Google Colab](Tutorial-Colab.md)| Interactive tutorials for using ML-Agents with Google Colab. |
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|[Advanced Features](Advanced-Features.md)| Custom sensors, side channels, package settings, environment registry, and input system integrations. |
|[Reference & Support](Reference-Support.md)| FAQ, troubleshooting, migration guides, and C# API reference. |
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|[Background](Background.md)| Machine Learning, Unity, PyTorch fundamentals, virtual environments, and ELO rating systems. |
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|[Background](Background.md)| Machine Learning, Unity, PyTorch fundamentals, virtual environments, and ELO rating systems. |
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## Capabilities
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The package allows you to convert any Unity scene into a learning environment and train character behaviors using a variety of machine-learning algorithms. Additionally, it allows you to embed these trained behaviors back into Unity scenes to control your characters. More specifically, the package provides the following core functionalities:
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