@@ -115,18 +115,16 @@ If you would like to contribute environments, please see our
115115
116116* Set-up: A platforming environment where the agent can push a block around.
117117* Goal: The agent must push the block to the goal.
118- * Agents: The environment contains one agent linked to a single Brain.
119- * Agent Reward Function:
120- * -0.0025 for every step.
121- * +1.0 if the block touches the goal.
122- * Brains: One Brain with the following observation/action space.
123- * Vector Observation space: (Continuous) 70 variables corresponding to 14
124- ray-casts each detecting one of three possible objects (wall, goal, or
125- block).
126- * Vector Action space: (Continuous) Size of 2, corresponding to movement in X
127- and Z directions.
128- * Visual Observations (Optional): One first-person camera. Use
129- ` VisualPushBlock ` scene.
118+ * Agents: The environment contains one agent linked to a single brain.
119+ * Agent Reward Function:
120+ * -0.0025 for every step.
121+ * +1.0 if the block touches the goal.
122+ * Brains: One brain with the following observation/action space.
123+ * Vector Observation space: (Continuous) 70 variables corresponding to 14
124+ ray-casts each detecting one of three possible objects (wall, goal, or block).
125+ * Vector Action space: (Discrete) Size of 6, corresponding to turn clockwise
126+ and counterclockwise and move along four different face directions.
127+ * Visual Observations (Optional): One first-person camera. Use ` VisualPushBlock ` scene.
130128* Reset Parameters: None.
131129* Benchmark Mean Reward: 4.5
132130* Optional Imitation Learning scene: ` PushBlockIL ` .
0 commit comments