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Update Learning-Environment-Examples.md (#1188)
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docs/Learning-Environment-Examples.md

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@@ -115,18 +115,16 @@ If you would like to contribute environments, please see our
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* Set-up: A platforming environment where the agent can push a block around.
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* Goal: The agent must push the block to the goal.
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* Agents: The environment contains one agent linked to a single Brain.
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* Agent Reward Function:
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* -0.0025 for every step.
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* +1.0 if the block touches the goal.
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* Brains: One Brain with the following observation/action space.
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* Vector Observation space: (Continuous) 70 variables corresponding to 14
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ray-casts each detecting one of three possible objects (wall, goal, or
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block).
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* Vector Action space: (Continuous) Size of 2, corresponding to movement in X
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and Z directions.
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* Visual Observations (Optional): One first-person camera. Use
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`VisualPushBlock` scene.
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* Agents: The environment contains one agent linked to a single brain.
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* Agent Reward Function:
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* -0.0025 for every step.
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* +1.0 if the block touches the goal.
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* Brains: One brain with the following observation/action space.
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* Vector Observation space: (Continuous) 70 variables corresponding to 14
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ray-casts each detecting one of three possible objects (wall, goal, or block).
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* Vector Action space: (Discrete) Size of 6, corresponding to turn clockwise
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and counterclockwise and move along four different face directions.
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* Visual Observations (Optional): One first-person camera. Use `VisualPushBlock` scene.
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* Reset Parameters: None.
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* Benchmark Mean Reward: 4.5
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* Optional Imitation Learning scene: `PushBlockIL`.

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