Skip to content

Commit f32ecca

Browse files
committed
added images to path
1 parent 394678f commit f32ecca

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

docs/Learning-Environment-Design.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ To create a training environment, extend the Academy and Agent classes to implem
3131

3232
To train and use ML-Agents in a Unity scene, the scene must contain a single Academy subclass along with as many Brain objects and Agent subclasses as you need. Any Brain instances in the scene must be attached to GameObjects that are children of the Academy in the Unity Scene Hierarchy. Agent instances should be attached to the GameObject representing that agent.
3333

34-
[Screenshot of scene hierarchy]
34+
![Scene Hierarchy](images/scene-hierarchy.png)
3535

3636
You must assign a brain to every agent, but you can share brains between multiple agents. Each agent will make its own observations and act independently, but will use the same decision-making logic and, for **Internal** brains, the same trained TensorFlow model.
3737

0 commit comments

Comments
 (0)