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docs/Basic-Guide.md

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@@ -104,12 +104,12 @@ a `Learning Brain`.
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**Note**: The Unity prefab system will modify all instances of the agent properties in your scene. If the agent does not synchronize automatically with the prefab, you can hit the Revert button in the top of the **Inspector** window.
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2. In the **Hierarchy** window, select `Ball3DAcademy`.
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3. In the **Project** window, go to `Assets/ML-Agents/Examples/3DBall/Brains` folder and drag the **3DBallLearning** Brain to the `Brains` property under `Braodcast Hub` in the `Ball3DAcademy` object in the **Inspector** window. In order to train, make the `Control` checkbox is selected.
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3. In the **Project** window, go to `Assets/ML-Agents/Examples/3DBall/Brains` folder and drag the **3DBallLearning** Brain to the `Brains` property under `Braodcast Hub` in the `Ball3DAcademy` object in the **Inspector** window. In order to train, make sure the `Control` checkbox is selected.
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**Note:** Assigning a Brain to an agent (dragging a Brain into the `Brain` property of
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the agent) means that the Brain will be making decision for that agent. Whereas dragging
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a Brain into the Broadcast Hub means that the Brain will be exposed to the Python process.
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The `Control` checkbox means that in addition to being exposed to Python, the agent Brain will
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The `Control` checkbox means that in addition to being exposed to Python, the Brain will
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be controlled by the Python process (required for training).
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![Set Brain to External](images/mlagents-SetBrainToTrain.png)

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