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brianradunity
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Merge pull request #882 from Unity-Technologies/mono-debugger-dispose-on-connect-error
This fixes an issue we are seeing with VSTU debgugging in Unity. (mono#7634)
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mono/mini/debugger-agent.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5531,9 +5531,9 @@ process_breakpoint (DebuggerTlsData *tls, gboolean from_signal)
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if (ss_reqs->len > 0)
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ss_events = create_event_list (EVENT_KIND_STEP, ss_reqs, ji, NULL, &suspend_policy);
5534-
if (bp_reqs->len > 0)
5534+
else if (bp_reqs->len > 0)
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bp_events = create_event_list (EVENT_KIND_BREAKPOINT, bp_reqs, ji, NULL, &suspend_policy);
5536-
if (kind != EVENT_KIND_BREAKPOINT)
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else if (kind != EVENT_KIND_BREAKPOINT)
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enter_leave_events = create_event_list (kind, NULL, ji, NULL, &suspend_policy);
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mono_loader_unlock ();

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