miniRT is though as the mvp version of the engine algorithm RAY-TRACING developed in the early 70's. As the computational is expensive, it cannot adapt a real-time use case. but still can produce a higher degree of realism. This project has for purpose to create an engine render that is functional and humble in C
https://casual-effects.com/data/ https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-generating-camera-rays/generating-camera-rays.html
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/Ray-Traced-Shadows.html https://graphicscodex.com/