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v5.91.0 - New centralized spawned group name management

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@davidp57 davidp57 released this 22 Jun 17:23
· 32 commits to master since this release

Description

Following the demand #289, this release introduces fixes that make all spawned groups (via F10 map markers, combat zones, etc.) to have coherent names.

The group names are constructed with the (optional) combat zone name (for DCS groups and VEAF commands in a combat zone), a base name, and a numeric suffix.

The base name can either be the original group name (the one set in the ME for a DCS group in a combat zone, or the group description for a F10 shortcut), or a randomly chosen military group name, depending on the veaf.HideNamesFromSpawnedGroups setting (defaults to true, meaning that by default all groups names will be randomized).
If the setting is true, the combat zone name will also be omitted.

Examples

In the following images, look at the "GROUP" value in the bottom info box.

With veaf.HideNamesFromSpawnedGroups set to true (default)

This is a vanilla DCS group in a combat zone

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This is a VEAF command in a combat zone

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This is a VEAF shortcut (-shilka) (not in a combat zone)

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With veaf.HideNamesFromSpawnedGroups set to false by the mission maker

This is a vanilla DCS group in a combat zone

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This is a VEAF command in a combat zone

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This is a VEAF shortcut (-shilka) (not in a combat zone)

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