Changelogs
- Changes & Fixes
- Greatly improved loading times on old engine
- Fixed some levels that couldn't load because of a texture format incompatibility.
- Changed Transform system, it has broke some rotations. This will be addressed in a further version.
- Fixed overlay causing stutters
- UFrags can now be selected in the 3D viewport
- Ties can now be moved (normally)
- Updated styles: smoother UI, round corners, and more.
- New features
- Added a loading popup for more convenience.
- Added transparency.
- UFrags now load on pre-ACIT games ! (Resistance 1, Tools of Destruction, Quest For Booty)
More changes
Known issues
- Performances are quite bad, I'm rewriting the renderer since 9 months on
devbranch but nothing works. These are old old changes made on the old version of ReLunacy. - Rotations are totally broken, mainly for UFrags in pre-ACIT games, and also for other entities in the new engine.
- All the features planned for 0.03 that weren't implemented are delayed to 0.04 that I will release... well I don't know when, the renderer still doesn't work.
Full Changelog: 0.02...0.03