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Implement DisplaySource system + Gas Nozzle display output#246

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PriestOfFern merged 8 commits intoValkyrienSkies:1.20.1/mainfrom
Agarmal:1.20.1/nozzle_display_source
Jan 26, 2026
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Implement DisplaySource system + Gas Nozzle display output#246
PriestOfFern merged 8 commits intoValkyrienSkies:1.20.1/mainfrom
Agarmal:1.20.1/nozzle_display_source

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@Agarmal
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@Agarmal Agarmal commented Jan 19, 2026

Origin: https://discord.com/channels/244934352092397568/1459335591333462170/1459335591333462170
Adds support for new DisplaySources, as well as associating a Display Source to the Gas Nozzle.
New object for registering DisplaySources
2026-01-19_20 53 41
2026-01-19_20 57 01

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@blockninja124 blockninja124 left a comment

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Looks good, wonder what other fun display sources we can add.

"vs_clockwork.gui.ductInfo.title.contents": "Duct Contents:",
"vs_clockwork.gui.ductInfo.mass_total": "Total %s",

"vs_clockwork.display_source.gas_nozzle.temp": "Temperature in K",
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Should maybe specify that K is Kelvin, just to make sure we get the point across :P

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Should maybe specify that K is Kelvin, just to make sure we get the point across :P

Alrighty

@zaafonin
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I love me some displayslop (saying that in a good way), will try to contribute some more once I sort out some VS2 things

@ThePlasticPotato
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Peak, wanted to figure out how to do this myself- we should probably make all gas node blocks a display source option by default

(I will be adding a CC peripheral for it soon:tm: as well)
(Also adding a CC peripheral for this later:tm:)
@blockninja124
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I have no idea how many of these are actually gonna be used, but they're quite fun/satisfying to make :P

@Agarmal
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Agarmal commented Jan 20, 2026

Y'all loving this lol

@PriestOfFern
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LGTM. Normally I'd test a lot more before merging, but bricky was on it, so it's probably fine :clueless:

@PriestOfFern PriestOfFern merged commit 0d8ffbd into ValkyrienSkies:1.20.1/main Jan 26, 2026
@Agarmal Agarmal deleted the 1.20.1/nozzle_display_source branch January 26, 2026 15:07
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5 participants